Drag the slider to the position that corresponds to the
value you want to set. You can choose between 3D View precision and
CPU usage by increasing or decreasing this option. When set to minimum,
very few 3D points are used to create the terrain mesh, so the terrain
is less precise but the display is faster.
When set to maximum, more 3D squares are created, so
the terrain is more precise, but the display much slower. In this
case, the sooner the zoom level is reached at which each terrain data
point has its own mesh rectangle. The more powerful the graphics card,
the higher the setting can be.
This is the only option you can use to set the terrain
precision. The dynamic more/less detail behavior is hard coded and
depends only on the zoom level.
The following figure shows an example of a 3D View (in
Wireframe mode), showing a low and high setting for the terrain precision.