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Diffuse Lighting filter. More...
#include <ilviews/bitmaps/filters/lighting.h>
Public Member Functions | |
IlvDiffuseLightingFilter (IlFloat surfaceScale=1.0, IlFloat diffuseConstant=1.0, IlvLightSource *light=0) | |
Constructor. More... | |
~IlvDiffuseLightingFilter () | |
Destructor. More... | |
IlvBitmapData * | apply (IlUInt count=0, const IlvBitmapData **inputs=0) |
IlFloat | getDiffuseConstant () const |
Returns the diffuse constant. More... | |
void | setDiffuseConstant (IlFloat diffuse) |
Sets the diffuse constant value. More... | |
Public Member Functions inherited from IlvLightingFilter | |
IlvLightingFilter (IlFloat surfaceScale=1.0, IlvLightSource *light=0) | |
Constructor. More... | |
virtual | ~IlvLightingFilter () |
Destructor. More... | |
IlFloat * | computeBumpMap (const IlvRGBBitmapData *src, IlFloat scaleX, IlFloat scaleY) |
Computes the bump map for the given image. More... | |
IlvLightSource * | getLightSource () const |
Returns the light source. More... | |
IlFloat | getSurfaceScale () const |
Returns the surface scale. More... | |
void | setLightSource (IlvLightSource *light) |
void | setSurfaceScale (IlFloat scale) |
Sets the surface scale. More... | |
Public Member Functions inherited from IlvBitmapFilter | |
IlvBitmapFilter () | |
Constructor. More... | |
virtual | ~IlvBitmapFilter () |
Destructor. More... | |
IlvBitmapData * | applyUnary (const IlvBitmapData *data) |
Convenience method for unary filters. More... | |
virtual const char * | getClassName () const |
Returns the class name of the filter. More... | |
IlUInt | getHeight () const |
Returns the height of the filter effect region. More... | |
const char *const * | getInputs (IlUInt &count) const |
Returns the name of the input bitmap data. More... | |
const char * | getName () const |
Returns the name of the filter. More... | |
IlUInt | getRefCount () const |
Returns the reference count for this instance. | |
const char * | getResult () const |
Returns the name of the result bitmap data. More... | |
IlUInt | getWidth () const |
Returns the width of the filter effect region. More... | |
IlInt | getX () const |
Returns the left coordinate of the filter effect region. More... | |
IlInt | getY () const |
Returns the top coordinate of the filter effect region. More... | |
void | lock () |
Locks the current instance. | |
void | setHeight (IlUInt height) |
Sets the height of the filter effect region. More... | |
void | setInputs (IlUInt count, const char *const *name) |
Sets the input names of the filter. More... | |
void | setName (const char *id) |
Sets the name of the filter. More... | |
void | setResult (const char *name) |
Sets the result name of the filter. More... | |
void | setWidth (IlUInt width) |
Sets the width of the filter effect region. More... | |
void | setX (IlInt x) |
Sets the left coordinate of the filter effect region. More... | |
void | setY (IlInt y) |
Sets the top coordinate of the filter effect region. More... | |
void | unLock () |
Unlocks the current instance. When the reference count is 0 , the instance is deleted. | |
Additional Inherited Members | |
Static Public Member Functions inherited from IlvBitmapFilter | |
static IlvBitmapFilter * | Create (const char *classname, IlBoolean forceLoad=IlTrue) |
This static method creates an instance of a bitmap filter of given classname. If the filter class is not registered and forceLoad is IlTrue , an attempt to load a dynamic module for this filter is made. More... | |
static const char ** | GetRegisteredFilters (IlUInt &num) |
This static method returns an array of registered filter class names. More... | |
Diffuse Lighting filter.
Library: ilvbmpflt
This class allows you to light an image using a diffuse lighting model. The resulting image is an opaque image based on the light color. The alpha channel of the source image is used as the bump map.
The resulting image is computed as follows: Dr = kd * N.L * Lr Dg = kd * N.L * Lg Db = kd * N.L * Lb Da = 1.0 where kd = diffuse lighting constant. N = surface normal unit vector, a function of x and y. L = unit vector pointing from surface to light, a function of x and y in the point and spot light cases. Lr, Lg, Lb = RGB components of the light, a function of x and y in the spot light case. N is a function of x and y and depends on the surface gradient as follows: The surface described by the input alpha image A(x, y) is: Z(x, y) = surfaceScale * Ain(x, y)
Surface normal is calculated using the Sobel gradient 3x3 filter: Nx(x, y) = - surfaceScale * 0.25 * ((I(x+1, y-1) + 2 * I(x+1, y) + I(x+1,y))
IlvDiffuseLightingFilter::IlvDiffuseLightingFilter | ( | IlFloat | surfaceScale = 1.0 , |
IlFloat | diffuseConstant = 1.0 , |
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IlvLightSource * | light = 0 |
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) |
Constructor.
Initializes a new instance of the class IlvDiffuseLightingFilter
.
The default surface scale is 1.0
. The default diffuse constant is 1.0
.
IlvDiffuseLightingFilter::~IlvDiffuseLightingFilter | ( | ) |
Destructor.
The destructor releases all the memory used by the instance.
|
virtual |
Applies the diffuse lighting to the given image.
Reimplemented from IlvBitmapFilter.
IlFloat IlvDiffuseLightingFilter::getDiffuseConstant | ( | ) | const |
Returns the diffuse constant.
void IlvDiffuseLightingFilter::setDiffuseConstant | ( | IlFloat | diffuse | ) |
Sets the diffuse constant value.
diffuse | The new diffuse constant. |
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