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Point Light. More...
#include <ilviews/bitmaps/filters/lights.h>
Public Member Functions | |
| IlvPointLight (IlFloat x=0.0, IlFloat y=0.0, IlFloat z=0.0, IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | |
| Constructor. More... | |
| void | getLightVector (IlFloat x, IlFloat y, IlFloat z, IlFloat *result) |
| Returns the vector from this instance to a given point in 3D space. More... | |
| IlFloat | getX () const |
| Returns the x coordinate. More... | |
| virtual void | getXYZ (IlFloat &x, IlFloat &y, IlFloat &z) const |
| Returns the position. More... | |
| IlFloat | getY () const |
| Returns the y coordinate. More... | |
| IlFloat | getZ () const |
| Returns the z coordinate. More... | |
| void | setX (IlFloat x) |
| Sets the x coordinate. More... | |
| virtual void | setXYZ (IlFloat x, IlFloat y, IlFloat z) |
| Sets the position. More... | |
| void | setY (IlFloat y) |
| Sets the y coordinate. More... | |
| void | setZ (IlFloat z) |
| Sets the z coordinate. More... | |
| void | update () |
| Called when the instance needs internal updating. | |
Public Member Functions inherited from IlvLightSource | |
| IlvLightSource (IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | |
| Constructor. More... | |
| virtual | ~IlvLightSource () |
| Destructor. More... | |
| IlFloat | getB () const |
| Returns the blue component value. More... | |
| IlFloat | getG () const |
| Returns the green component value. More... | |
| IlFloat | getR () const |
| Returns the red component value. More... | |
| void | setB (IlFloat b) |
| Sets the blue component value. More... | |
| void | setG (IlFloat g) |
| Sets the green component value. More... | |
| void | setR (IlFloat r) |
| Sets the red component value. More... | |
Point Light.
Library: ilvbmpflt
This class allows you to model a positional light using three coordinates.
| IlvPointLight::IlvPointLight | ( | IlFloat | x = 0.0, |
| IlFloat | y = 0.0, |
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| IlFloat | z = 0.0, |
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| IlFloat | r = 1.0, |
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| IlFloat | g = 1.0, |
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| IlFloat | b = 1.0 |
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| ) |
Constructor.
Initializes a new instance of the class IlvDistantLight.
The default position is <0,0,0>. The default light color is white.
Returns the vector from this instance to a given point in 3D space.
| x | The x position of the point. |
| y | The y position of the point. |
| z | The z position of the point. |
| result | An array of 3 floating point values that will hold the vector. |
Reimplemented from IlvLightSource.
Reimplemented in IlvSpotLight.
| IlFloat IlvPointLight::getX | ( | ) | const |
Returns the x coordinate.
Returns the position.
| x | The x coordinate. |
| y | The y coordinate. |
| z | The z coordinate. |
| IlFloat IlvPointLight::getY | ( | ) | const |
Returns the y coordinate.
| IlFloat IlvPointLight::getZ | ( | ) | const |
Returns the z coordinate.
| void IlvPointLight::setX | ( | IlFloat | x | ) |
Sets the x coordinate.
| x | The new x coordinate. |
Sets the position.
| x | The x coordinate. |
| y | The y coordinate. |
| z | The z coordinate. |
| void IlvPointLight::setY | ( | IlFloat | y | ) |
Sets the y coordinate.
| y | The new y coordinate. |
| void IlvPointLight::setZ | ( | IlFloat | z | ) |
Sets the z coordinate.
| z | The new z coordinate. |
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