Internet Enabling
Hypertext Markup Language (HTML) Routines
Writes out a specifically formatted “block” of HTML text.
Closes an HTML file, after end-tagging major elements.
Creates a heading, with a level specification.
Allows for all the basic textual highlighting elements in HTML.
Returns a string or an array of strings containing a reference or references to image URL(s)
Sets up links to Uniform Resource Locations (URLs).
Generates HTML code for all types of lists.
Opens the output HTML file, writes out the basic HTML information and sets an HTML output file information variable, hinfo.
Defines an HTML paragraph.
Inserts a horizontal-line separator.
Escapes special characters so that the HTML displays them as intended, rather than using them for format tagging. The escapes codes are for: <, >, &, and ".
Writes out an HTML table.
Opens a file on the Internet to be accessed (through Java) using PV‑WAVE.
XML Routines
Parses an XML document and registers the event handler function for execution.
Adds a node created with XmlNewNode to a node tree.
Creates an XML document either in memory or in an external file from an XML Document Object Model (DOM).
Evaluates an XPATH expression and returns the selected nodes or by default returns all nodes in the XML document.
Frees memory for XML documents in memory (DOM representation).
Frees memory for XML documents in memory (DOM representation).
Creates a new XML document in memory as an XML Document Object Model (DOM). By default the version of XML is set to 1.0.
Creates a new XML Node.
Parses an XML file or an in memory XML document and builds an internal Document Object Model tree which can be used in other XML functions.
Sets an attribute for a node.
Sets content for a node.
Sets the star location or the context of the parsed document.
Virtual Reality Modeling Language (VRML) Routines
Adds an axis to a VRML world.
Positions a VRML camera for rendering the VRML view.
Closes the VRML file.
Creates a VRML cone.
Positions a VRML cube in the world.
Positions a VRML cylinder in the world.
Sets up the light source for a VRML world.
Creates a VRML line object.
Opens a VRML file and writes out header information consistent with VRML formatting.
Creates a VRML polyline node, based on PV‑WAVE’s variables for vertex list and polygon list.
Creates a sphere in a VRML world.
Creates a VRML spotlight.
Creates a VRML surface node based on PV‑WAVE–type variables.
Creates a VRML text object in an open VRML file.