VRML_CAMERA Procedure

Positions a VRML camera for rendering a VRML view.

Usage

VRML_CAMERA, position

Input Parameters

position—A 3-element array specifying the camera position coordinates.

Keywords

FocalLength—Camera focal length. (Default: 5)

LookAt—A 3-element array (x, y, z) of a target location used to calculate the camera orientation. (Default: [0, 0, 0])

ViewAngle—The viewing angle (field of view) in degrees. (Default: 45)

Discussion

A viewpoint, or camera, is a predefined viewing position and orientation in a VRML world. You can specify the location and viewing direction of the viewpoint using the VRML_CAMERA procedure.

See Also

VRML_LIGHTVRML_OPEN,  VRML_SPOTLIGHT

For a discussion of VRML cameras, see The VRML Sourcebook, by Andrea L. Ames, et al., John Wiley & Sons, Inc., 1996, Chapter 22.