API FOR ADVANCED USERS – This class is used with multithreaded applications. It lets you lock an object several times in the same thread. More...
#include <ilserver/model.h>
Public Member Functions | |
IlsBoolean | lock () |
IlsBoolean | trylock () |
IlsBoolean | unlock () |
Public Member Functions inherited from IlsObject | |
virtual | ~IlsObject () |
Virtual destructor. | |
virtual void | cut (ILS_CUT_DIRECTIVE=ILS_ALL) |
IlsBoolean | isInserted () |
Indicates whether the object is owned or not. | |
IlsBoolean | remove () |
virtual IlsBoolean | isUpdateAllowed () |
virtual IlsBoolean | isUsePossible () |
Locks the object. | |
virtual IlsBoolean | isAlreadyInHierarchy (void *) |
Locks the object. | |
virtual IlsEntity * | getEntity () |
void | setEntityContext (IlsEntityContext &) |
Locks the object. | |
void | unsetEntityContext (IlsEntityContext &) |
Locks the object. | |
IlsBoolean | isOwnerModified () |
During a notification phase, this member function returns IlsTrue if the owner of the object has changed since the last notification phase. | |
IlsBoolean | areUsersModified () |
During a notification phase, this member function returns IlsTrue if a use relation has been added or removed since the last notification phase. | |
API FOR ADVANCED USERS – This class is used with multithreaded applications. It lets you lock an object several times in the same thread.
Library: server
IlsLockableObject
, IlsSafelyLockableEntity
, IlsThread
.
|
virtual |
\short Locks the object.
If the object is locked by another thread, it will wait until the lock can be taken. The function returns IlsFalse
if the operation fails.
An object can be locked several times provided that the number of calls to lock()
equals the number of calls to unlock()
.
Reimplemented from IlsObject.
|
virtual |
\short Tries to lock the object.
It returns IlsFalse
if the lock cannot be taken. Unlike the function IlsSafelyLockableObject::lock()
, it does not wait until the operation becomes possible. Within a thread, you can lock an object repeatedly.
Reimplemented from IlsObject.
|
virtual |
\short Unlocks the object.
An object can be unlocked only by the thread that locked it. An object can be unlocked only if it has been locked first. This function returns IlsFalse
if an error occurs.
Reimplemented from IlsObject.