Using IlvSpinBox
The class
IlvSpinBox defines a composite gadget made up of two buttons and several fields of the type
IlvTextField or
IlvNumberField.
For text fields, you can define a list of predefined string values which the user can spin through using the buttons. For number fields, you can define a set of numeric values, within the specified value range, which the user can increment or decrement using the buttons.
You can also add graphic objects to a spin box.
A Spin Box
This section covers the following topics:
Adding and Removing Fields to a Spin Box
When created, a spin box has no fields; it is composed only of two arrow buttons. You can add one or more
IlvTextField or
IlvNumberField to a spin box. Note, however, that you can use a spin box that has no fields to increment or decrement a value in your application.
Adding Fields
To add a field to a spin box, you can use either one of these two member functions, depending on the type of values you want to display (character strings or numbers).
void addField(IlvTextField* field,
const char** values,
IlUShort count,
IlUShort pos,
IlBoolean loop,
IlUShort at = 0,
IlBoolean redraw = IlFalse);
The values parameter holds the string values that you will spin through. The count parameter specifies the number of strings in values.
void addField(IlvNumberField* field,
IlDouble value,
IlDouble increment,
IlBoolean loop,
IlUShort at = 0,
IlBoolean redraw = IlFalse);
When you add a numeric field to a spin box, the buttons allow you to change the value of the numeric field within the value range specified by the numeric field itself (see
Using IlvNumberField).
The value parameter is the initial value of the field. The increment parameter specifies the value that is added to or removed from the value of the numeric field when the user clicks the Increment or Decrement buttons.
If the loop parameter is set to IlTrue, the spin box returns to the first value when the user tries to increment the last value, and to the last value when the user tries to decrement the first value.
The at parameter lets you insert the field at a specific location in the spin box.
Here is a short example (spinbox is a pointer to an IlvSpinBox object):
const char* values[7] = {"Monday", "Tuesday", "Wednesday",
"Thursday","Friday","Saturday","Sunday"};
spinbox->addField(new IlvTextField(display,"",IlvRect(0,0,10,10)),
values, 7, 0, IlTrue);
Note: The rectangle used for creating the IlvTextField has no meaning here. Also, you do not need to add the IlvTextField to a container because now it is managed by the spin box. |
Removing Fields
To remove a field from an
IlvSpinBox, use
removeObject. This member function also removes a graphic object added to the spin box as a decoration.
Adding Graphic Objects
You can add any graphic object to a spin box with the member function
addObject. Graphic objects appearing in a spin box serve as decorations and do not have any specific behaviors.
Working with Text Fields
If the field in a spin box is of type
IlvTextField, you can retrieve its array of predefined strings with
getLabels and
getLabelsCount.
You can add a predefined string to a text field with
addLabel and remove it with
removeLabel.
You can set or retrieve the contents of a text field with these member functions:
const char* getLabel(IlvTextField*) const;
void setLabel(IlvTextField* field,
const char* label,
IlBoolean redraw = IlFalse);
void setLabel(IlvTextField* field,
IlUShort index,
IlBoolean redraw = IlFalse);
Working with Numeric Fields
If the field in a spin box is of type
IlvNumberField, you can set the increment specified with
setIncrement and retrieve it with
getIncrement.
The increment is the value that is added to or retrieved from the field value when the user clicks the spin box buttons.
You can set and retrieve the numeric value of a field with these member functions:
IlDouble getValue(IlvNumberField* field,
IlBoolean& error)const;
IlBoolean setValue(IlvNumberField* field,
IlDouble value);
Event Handling and Callbacks
The class
IlvSpinBox defines two callback types, Increment and Decrement, which you can access using the following:
static IlvSymbol* IncrementCallbackType();
static IlvSymbol* DecrementCallbackType();
These callbacks are invoked when the user clicks the Increment and Decrement buttons. The active field, if any, is incremented/decremented just before the callback is invoked. The Main callback is called in both cases.
Version 6.1
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