Part II
Rogue Wave Views Gadgets
This part provides information for developing applications that incorporate Rogue Wave® Views Gadgets. It contains the following chapters:
Understanding Gadgets describes the holder objects, properties, and predefined look and feel features available with Rogue Wave Views gadgets.
Dialogs introduces the classes for creating dialogs.
Gadget Items introduces gadget items and explains how to use them.
Matrices introduces the classes for creating matrices and explains how to use them.
Panes explains how to create graphical user interfaces that incorporate panes.
View Frames explains how to create graphical user interfaces that feature docking panes.
Customizing the Look and Feel introduces the classes for creating look and feel and explains how to customize and create your own look and feel mechanism.
Styling explains how to modify how applications look without changing the application code or data files.
Version 6.1
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