Foundation > Rogue Wave Script Language Reference > Expressions
 
Expressions
The topics are:
*Rogue Wave Script Expressions
*Literals
*Variable Reference
*Property Access
*Assignment Operators
*Function Call
*Special Keywords
*Special Operators
*Other Operators
Rogue Wave Script Expressions
Expressions are a combination of literals, variables, special keywords, and operators.
Note: For C/C++ programmers: The syntax of Rogue Wave Script expressions is very close to the C/C++ syntax.
The precedence of operators determines the order in which they are applied when evaluating an expression. Operator precedence can be overridden by using parentheses.
The following table lists the Rogue Wave Script operators and gives their precedence, from lowest to highest:
Rogue Wave Script Operator Precedence 
Category
Operators
Sequence
,
Assignment
=   +=   -=   *=   /=   %=   <<=   >>=   >>>=  &=   ^=   |=
Conditional
?:
Logical-or
| |
Logical-and
&&
Bitwise-or
|
Bitwise-xor
^
Bitwise-and
&
Equality
==   !=
Relational
<   <=   >   >=
Bitwise shift
<<   >>   >>>
Addition, substraction
+   -
Multiply, divide
*   /   %
Negation, increment, typeof
!   ~   -   ++   --   typeof
Call
( )
New
new
Property
.   [ ]
Literals
Literals can represent:
*Numbers, for example: 12 14.5 1.7e-100
*Strings, for example: "Ford" "Hello world\n"
*Booleans, either true or false.
*The null Value: null.
See Number Literal Syntax and String Literal Syntax for further details about number and string literal syntax.
Variable Reference
Variable reference syntax is shown in the following table.
Rogue Wave Script Variable Syntax
Syntax
Effect
variable
Returns the value of variable. See Identifier Syntax for the syntax of variables.
If variable doesn't exist, an error is signalled. This is not the same as referencing an existing variable whose value is the undefined value—which is legal and returns the undefined value.
When used in the body of a with statement, a variable reference is first looked up as a property of the current default value.
Property Access
There are two syntaxes for accessing a value property:
Rogue Wave Script Property Access Syntax 
Syntax
Effect
value.name
Returns the value of the name property of value, or the undefined value if this property is not defined. See Identifier Syntax for the syntax of name.
Examples:
str.length

getCar().name
Because name must be a valid identifier, this form cannot be used to access properties which don't have a valid identifier syntax. For example, the numeric properties of an array cannot be accessed this way:
myArray.10 // Illegal syntax
For these properties, use the second syntax.
value[name]
Same as the previous syntax, except that this time name is an evaluated expression which yields the property name.
Examples:
str["length"] // Same as str.length
getCar()[getPropertyName()]
myArray[10]
myArray[i+1]
Assignment Operators
The = operator can be used to assign a new value to a variable or a property:
Rogue Wave Script Assignment Operator Syntax 
Syntax
Effect
variable = expression
Assigns the value of expression to variable. If variable does not exist, it is created as a global variable.
Examples:
x = y+1
The whole expression returns the value of expression.
value.name = expression
value[name] = expression
Assigns the value of expression to the given property.
If value doesn't have such a property, then if it is either an array or an object, the property is created; otherwise, an error is signalled.
Examples:
car.name = "Ford"
myArray[i] = myArray[i]+1
The whole expression returns the value of expression.
In addition, the following shorthand operators are also defined:
Shorthand Operators 
Syntax
Shorthand For
++X
X = X+1
X++
Same as ++X, but returns the initial value of X instead of its new value.
--X
X = X-1
X--
Same as --X, but returns the initial value of X instead of its new value.
X += Y
X = X + Y
X -= Y
X = X - Y
X *= Y
X = X * Y
X /= Y
X = X / Y
X %= Y
X = X % Y
X <<= Y
X = X << Y
X >>= Y
X = X >> Y
X >>>= Y
X = X >>> Y
X &= Y
X = X & Y
X ^= Y
X = X ^ Y
X |= Y
X = X | Y
Function Call
The syntax for calling a function is:
Rogue Wave Script Function Call Syntax 
Syntax
Effect
function(arg1, ..., argn)
Calls function with the given arguments, and returns the result of the call.
Examples:
parseInt(field)

writeln("Hello ", name)

doAction()

str.substring(start, start+length)
Function is typically either a variable reference or a property access, but it can be any arbitrary expression; the expression must yield a function value, or an error is signalled.
Examples:
// Calls the function in callbacks[i]
callbacks[i](arg)

// Error: a string is not a function
"foo"()
Special Keywords
Special keywords that can be used are:
Rogue Wave Script Special Keywords 
Syntax
Effect
this
When referenced in a method, returns the current calling object; when referenced in a constructor, returns the object currently being initialized. Otherwise, returns the global object. See Objects for examples.
arguments
Returns an array containing the arguments of the current function. When used outside of a function, an error is signalled.
For example, the following function returns the sum of all its arguments:
  function sum() {
    var res = 0
    for (var i=0; i<arguments.length; i++)
      res = res+arguments[i]
    return res
  }
The call sum(1, 3, 5) returns 9.
Special Operators
The special operators are:
Rogue Wave Script Special Operator Syntax 
Syntax
Effect
new constructor(arg1, ..., argn)
Calls the constructor with the given arguments, and returns the created value.
Examples:
  new Array()
  new MyCar("Ford", 1975)
Constructor is typically a variable reference, but it can be any arbitrary expression.
Example:
  new ctors[i](arg) // Invokes constructor ctors[i]
typeof value
Returns a string representing the type of value, as follows:
Type of value
Result of typeof value
"object"
"boolean"
"date"
"function"
"object"
"number"
"object"
"string"
"undefined"
delete variable
Delete the global variable variable. This doesn't mean that the value in variable is deleted, but that variable is removed from the global environment.
Example:
  myVar = "Hello, world" // Create the global variable myVar
  delete myVar
  writeln(myVar) // Signals an error because myVar is undefined
If variable is a local variable, an error is signalled; if variable is not a known variable, nothing happens.
The whole expression returns the true value.
Note for C/C++ programmers: This operator has a radically different meaning than in C++, where it is used to delete objects, not variables and properties.
delete value.name
delete value[name]
Remove the property name from the object value.
If value doesn't contain the name property, this expression does nothing. If the property does exist but cannot be deleted, an error is signalled. If value is not an object, an error is signalled.
The whole expression returns the true value.
expression1 , expression2
Evaluates sequentially expression1 and expression2, and returns the value of expression2. The value of expression1 is ignored.
The most common use for this operator is inside for loops, where it can be used to evaluate several expressions where a single expression is expected:
  for (var i=0, j=0; i<10; i++, j+=2) {
    writeln(j, " is twice as big as ", i); }
Other Operators
Other operators are described in the section dedicated to the datatype they operate on. They are:
Other Rogue Wave Script Operators 
Syntax
Effect
- X
X
+ Y
X
- Y
X
* Y
X
/ Y
X
% Y
Arithmetic operators.
These operators perform the usual arithmetic operations. In addition, the + operator can be used to concatenate strings. See Numeric Operators and String Operators.
X == Y
X
!= Y
Equality operators.
These operators can be used to compare numbers and strings; see Numeric Operators and String Operators.
For other types of values, such as dates, arrays, objects, and so forth, the == operator is true if, and only if, X and Y are the exact same value. For example:
  new Array(10) == new Array(10) −> false
  var a = new Array(10); a == a −> true
X > Y
X
>= Y
X
< Y
X
<= Y
Relational operators.
These operators can be used to compare numbers and strings. See Numeric Operators and String Operators.
~ X
X
& Y
X
| Y
X
^ Y
X
<< Y
X
>> Y
X
>>> Y
Bitwise operators.
! X
X
|| Y
X
&& Y
condition
? X : Y
Logical operators.

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