Rogue Wave Views 5.6 |
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Scripting class. More...
#include <ilviews/base/script.h>
Public Member Functions | |
virtual | ~IlvScriptLanguage () |
Destructor. More... | |
const IlSymbol * | getName () const |
Gets the name of this language. More... | |
Static Public Member Functions | |
static IlvScriptLanguage * | Get (const IlSymbol *name) |
Gets a scripting language by name. More... | |
static IlvScriptLanguage * | Get (const char *name) |
Gets a scripting language by name. More... | |
static IlvScriptLanguage * | GetDefault () |
Gets the default scripting language. More... | |
Scripting class.
Library: display
This class is the base class for all scripting languages that can be connected to Rogue Wave Views. It gives access to the global information relative to a given language. An instance of IlvScriptLanguage
(also referred to as a scripting language) is unique in a given application. A scripting language must be associated with an identifier that will be used to make the script code persistent. This identifier is referred to as the name of the scripting language.
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virtual |
Destructor.
Releases the memory that the scripting language might have allocated (in particular, its associated contexts).
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static |
Gets a scripting language by name.
name | A symbol that identifies a scripting language. |
name
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static |
Gets a scripting language by name.
name | A string that identifies a scripting language name. |
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Gets the default scripting language.
This member function is useful when you know that there is a scripting language linked to your application, but you don't know its name.
0
if no scripting language is linked with the application. const IlSymbol* IlvScriptLanguage::getName | ( | ) | const |
Gets the name of this language.
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