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Named property class. More...
#include <ilviews/util/animator.h>
Public Member Functions | |
IlvBitmapAnimator (IlSymbol *name, IlvAnimationMode mode=IlvAnimationForward, IlUInt period=100) | |
Constructor. More... | |
virtual IlvBitmap * | getBitmap () const =0 |
Returns the bitmap animated by the animator. More... | |
virtual IlUInt | getStatesCount () const |
Returns the number of states of the animator. More... | |
virtual IlBoolean | isLastState (IlUInt state) const |
Returns a Boolean value indicating whether the specified state is the last one. More... | |
virtual void | stateChanged (IlUInt newState, IlUInt oldState) |
Called by IlvAnimator::changeState each time the animator state changes. More... | |
Public Member Functions inherited from IlvAnimator | |
IlvAnimator (IlSymbol *name, IlvAnimationMode mode=IlvAnimationForward, IlUInt period=100) | |
Constructor. More... | |
virtual void | animate () |
Called to animate the animator. More... | |
void | changeState (IlUInt state, IlBoolean redraw=IlTrue) |
Changes the animator state. More... | |
IlvAnimationMode | getAnimationMode () const |
Returns the animation mode of the animator. More... | |
IlUInt | getPeriod () const |
Returns the animation period of the animator. More... | |
IlUInt | getState () const |
Returns the animator state. More... | |
virtual void | initReDraws () const =0 |
Called to begin a redraw session. More... | |
virtual void | invalidateRegion () const =0 |
Called to invalidate the area affected by the animator. More... | |
virtual IlUInt | nextState (IlUInt state) const |
Returns the animator state that must be set after a given state. More... | |
virtual void | reDraw () const |
Called to redraw the animator. More... | |
virtual void | reDrawViews () const =0 |
Called to finish a redraw session. More... | |
void | setAnimationMode (IlvAnimationMode mode) |
Sets the animation mode of the animator. More... | |
void | setAnimationMode (IlvAnimationMode mode, IlUInt period) |
Sets the animation mode and the period of the animator. More... | |
void | setState (IlUInt state) |
Sets the animator state. More... | |
Public Member Functions inherited from IlvNamedProperty | |
IlvNamedProperty (IlSymbol *) | |
Constructor. More... | |
IlvNamedProperty (const IlvNamedProperty &source) | |
Constructor. More... | |
IlvNamedProperty * | copy () const =0 |
Copies the property. More... | |
const char * | getName () const |
Gets the name of the property. More... | |
IlSymbol * | getSymbol () const |
Gets the name of the property. More... | |
virtual IlBoolean | isPersistent () const |
Specifies whether the property must save itself. More... | |
void | write (IlvOutputFile &stream) const =0 |
Saves the description of the property. More... | |
Additional Inherited Members | |
Public Types inherited from IlvAnimator | |
enum | IlvAnimationMode { IlvAnimationNone, IlvAnimationForward, IlvAnimationBackward, IlvAnimationForwardOnce, IlvAnimationBackwardOnce } |
This enumeration defines the possible values for the animation mode of an IlvAnimator object. More... | |
Public Attributes inherited from IlvNamedProperty | |
IlvNamedProperty *IlvInputFile & | stream |
Reads an instance of the property class. More... | |
Named property class.
Library: views
The IlvBitmapAnimator
is an abstract class that deals with bitmap animation. The bitmap should support animation.
IlvGraphicAnimator
IlvBitmapAnimator::IlvBitmapAnimator | ( | IlSymbol * | name, |
IlvAnimationMode | mode = IlvAnimationForward , |
||
IlUInt | period = 100 |
||
) |
Constructor.
Initializes a new instance of the IlvBitmapAnimator
class. The animator will start when it is connected to any object.
name | The animator name. |
mode | The animation mode. |
period | The animator period. |
|
pure virtual |
Returns the bitmap animated by the animator.
|
virtual |
Returns the number of states of the animator.
You must redefine this method in a subclass.
nextState
, changeState
Implements IlvAnimator.
Returns a Boolean value indicating whether the specified state is the last one.
The default implementation compares state to the result of IlvAnimator::getStatesCount()
. You can override this function in your own subclass if you do not know the total number of states that the animator has.
state | The state. |
getStatesCount
, nextState
, changeState
Reimplemented from IlvAnimator.
Called by IlvAnimator::changeState
each time the animator state changes.
The default implementation does nothing.
newState | The new animator state. |
oldState | The previous animator state. |
getState
, nextState
, changeState
Reimplemented from IlvAnimator.
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