IlvMapLayer
object so that they
are managed by the maps layer tree. For example, it allows: // replace the stylesheet renderer with map rendererclass. IlvRendererUtil.addRendererAlias( IlvRendererUtil.getRendererAlias(IlvStyleSheetRenderer.class.getName()), IlvMapStyleSheetRenderer.class.getName());
nodesLayer
, linksLayer
or Layer
properties
will be overridden by the Map Layer tree order. The following table
lists the Map StyleSheet renderer properties. Property |
Type |
Default |
Description |
---|---|---|---|
debugMask |
int | 0 | Prints selected debug information. |
styleSheets |
String[] | null | Sets cascading style sheets. This property
is usually set on the SDM engine rather than directly on the StyleSheet
renderer. |
linkConnectorEnabled |
boolean | true | Specifies if a link connector should be installed
to connect the links to the sides of the nodes, rather than to their
centers. |
addingLinkConnectors |
boolean | true | If false , no link
connector is installed by the style sheet renderer. |
Property |
Type |
Default |
Description |
---|---|---|---|
Anchor |
int | Center |
The position of the object's location relative
to its bounding box (for example, Top Left? will place the object
so that its upper-left corner is located at the x, y position). |
LinkConnector |
IlvLinkConnector | Defines the link connector set on the nodes
of the graph. By default, an IlvSDMLinkConnector object
is used. |
|
ToolTipText |
String | null |
Deprecated, replaced by the IlvGraphic property, toolTipText . |
x |
float | The horizontal coordinate of the object. |
|
y |
float | The vertical coordinate of the object. |
|
width |
int | The width of the object. If the width is
not specified in the style sheet file, and if it is specified in the
data model XML file, the value contained in the XML file will be used.
See IlvSDMRenderer for details. |
|
height |
int | The height of the object. If the height is
not specified in the style sheet file, and if it is specified in the
data model XML file, the value contained in the XML file will be used.
See getGraphicProperty for details. |