A set of user properties can be associated with graphic
objects. User properties are a set of key-value pairs, where the key
is a
String
object and the value may be
any kind of information value. These user property methods of the
class
IlvGraphic let you easily connect information that comes from
your application to your graphic objects. You can keep track of the
graphic part of your application by storing the references to objects
you create and connecting this graphic part to the application by
means of user properties, as in the following example:
Integer index = new Integer(10);
String key = "objectIndex";
myobject.setProperty(key, index);
The following
IlvGraphic methods help you manage the properties of an object:
public boolean hasProperty(String key, Object value)
public boolean removeProperty(String key)
public Object getProperty(String key)
public boolean replaceProperty(String key, Object value)
public void setProperty(String key, Object value)