GXDrawButton

void GXDrawButton(CDC* pDC, int x, int y, int dx, int dy, BOOL bPressed, COLORREF rgbFace);

pDC

Points to the device context.

x

x-coordinate.

y

y-coordinate.

dx

Width.

dy

Height.

bPressed

Specifies if the button is to draw in a pressed state.

rgbFace

Specifies the color of the button.

Remarks

Draws an area with the visible effect of a button.

You can call this function if you want to draw cells with the visible effect of a button. The cells need not look gray, you can specify any face-color with rgbFace.

See Also

 GXDraw3dFrame

Macros

 Class Overview |  Class Members