CGXRange::SetTable
CGXRange& SetTable();
Return Value
Returns a reference to this object.
Remarks
Sets the range object to a range with all cells in the table.
Please note that column and row values (left, right, top and bottom) will be stored as 0. When you need row and column values greater than 0, you need to expand the range. See ExpandRange.
SetTable returns a reference to *this. This allows you to call SetTable within a function call to another method, as for example:
SetStyleRange(CGXRange().SetTable(), style);
See Also
CGXRange::SetRows CGXRange::SetCols CGXRange::SetCells CGXRange::ExpandRange