CGXRange::SetCols

CGXRange& SetCols(ROWCOL nFrom, ROWCOL nTo);

CGXRange& SetCols(ROWCOL nCol);

nFrom

Specifies the left column of the range.

nTo

Specifies the right column of the range.

nCol

Specifies the left and right column of the range.

Return Value

Returns a reference to this object.

Remarks

Sets the range object to a range of columns and specifies the left and right column.

Please note that row values (top and bottom) will be stored as 0. When you need row values greater than 0, you need to expand the range. See ExpandRange.

SetCols returns a reference to *this. This allows you to call SetCols within a function call to another method, as for example:

   SetStyleRange(CGXRange().SetCols(1), style);

See Also

 CGXRange::SetTable  CGXRange::SetRows  CGXRange::SetCells  CGXRange::ExpandRange

CGXRange

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