The second step in integrating Objective Edit is to include Objective Edit resources. This procedure requires two steps:
Click View|Resource Includes… and add the following line to the Read-Only symbol directives box:
#include "Edit\seceditres.h" |
In the same dialog, add the following line to the Compile-time directives box:
#include "Edit\seceditres.rc" |
The dialog should look like Figure 10:
Click OK. A message box with a warning appears. The wording of the warning may vary, depending on your version of Visual C++, but it should look like Figure 11:
At this point, you can verify that everything is installed and working correctly by compiling your project. When your project builds stdafx.cpp, you should see output similar to this:
Compiling resources... Compiling... StdAfx.cpp SFL will automatically link with sf110ad.lib Objective Edit will automatically link with OE611ad.lib Compiling... |
If the libraries are not installed or built, you will see errors during the linking process. Contact Rogue Wave Support Services for assistance.
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