Virtual Reality Modeling Language (VRML) Routines
VRML_AXIS, origin [, length, range]
Adds an axis to a VRML world.
VRML_CAMERA, position
Positions a VRML camera for rendering the VRML view.
Closes the VRML file.
Creates a VRML cone.
Positions a VRML cube in the world.
Positions a VRML cylinder in the world.
VRML_LIGHT, position
Sets up the light source for a VRML world.
VRML_LINE, x, y, z
Creates a VRML line object.
Opens a VRML file and writes out header information consistent with VRML formatting.
VRML_POLY, vlist, plist
Creates a VRML polyline node, based on PV-WAVE’s variables for vertex list and polygon list.
Creates a sphere in a VRML world.
VRML_SPOTLIGHT, position
Creates a VRML spotlight.
VRML_SURFACE, z [, x, y]
Creates a VRML surface node based on PV-WAVE–type variables.
VRML_TEXT, text
Creates a VRML text object in an open VRML file.