Virtual Reality Modeling Language (VRML) Routines

VRML_AXIS, origin [, length, range]

Adds an axis to a VRML world.

VRML_CAMERA, position

Positions a VRML camera for rendering the VRML view.

VRML_CLOSE

Closes the VRML file.

VRML_CONE

Creates a VRML cone.

VRML_CUBE

Positions a VRML cube in the world.

VRML_CYLINDER

Positions a VRML cylinder in the world.

VRML_LIGHT, position

Sets up the light source for a VRML world.

VRML_LINE, x, y, z

Creates a VRML line object.

VRML_OPEN

Opens a VRML file and writes out header information consistent with VRML formatting.

VRML_POLY, vlist, plist

Creates a VRML polyline node, based on PV-WAVE’s variables for vertex list and polygon list.

VRML_SPHERE

Creates a sphere in a VRML world.

VRML_SPOTLIGHT, position

Creates a VRML spotlight.

VRML_SURFACE, z [, x, y]

Creates a VRML surface node based on PV-WAVE–type variables.

VRML_TEXT, text

Creates a VRML text object in an open VRML file.