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IlvProtoGraphic Class Reference

Encapsulates an IlvGroup into a regular IlvGraphic. More...

#include <ilviews/protos/protogr.h>

Inheritance diagram for IlvProtoGraphic:
IlvGroupGraphic IlvSimpleGraphic IlvGraphic IlvValueInterface

Public Member Functions

 IlvProtoGraphic (IlvDisplay *display, const char *protoName, IlvPalette *palette=0)
 Initializes a new prototype graphic that encapsulates an instance of a prototype. More...
 
 IlvProtoGraphic (IlvDisplay *display, IlvGroup *group, IlBoolean owner=IlTrue)
 Initializes a new prototype graphic that encapsulates a group. More...
 
 IlvProtoGraphic (IlvDisplay *display, IlvPrototype *proto, IlvPalette *palette=0)
 Initializes a new prototype graphic that encapsulates an instance of a prototype. More...
 
IlvProtoInstancegetProtoGraphic ()
 Returns the prototype instance held by this object. More...
 
- Public Member Functions inherited from IlvGroupGraphic
 IlvGroupGraphic (IlvDisplay *display, IlvGroup *group, IlBoolean owner=IlTrue, IlvPalette *palette=0)
 Initializes a new group graphic attached to a specified group. More...
 
IlvGroupgetGroup () const
 Gets the group associated with this group graphic. More...
 

Friends

class IlvProtoGraphicInteractor
 

Detailed Description

Encapsulates an IlvGroup into a regular IlvGraphic.

Library: ilvproto

IlvProtoGraphic is a subclass of IlvGraphic that encapsulates an IlvGroup. IlvProtoGraphic can be added to any manager or container, like any other Rogue Wave Views graphic object.

The recommended way to use the prototypes and IlvGroup features is to place an IlvGroup into an IlvProtoGraphic and use regular managers.

All calls to the changeValue, queryValue, and getAccessors methods are propagated to the internal group, so that handling an IlvProtoGraphic works exactly the same way as handling an IlvGroup.

Note
Although the IlvProtoGraphic class inherits from the IlvGraphic class, the setInteractor() function must NOT be used to change the interactor on an IlvProtoGraphic object, because IlvProtoGraphic objects each have their own internal interactor.
An IlvProtoGraphic object cannot manage the focus correctly because it is an IlvGraphic object. Only the classes that inherit from IlvGadget class can manage the focus correctly.
See also
IlvProtoGraphicInteractor, IlvProtoInstance, IlvPrototype.

Constructor & Destructor Documentation

◆ IlvProtoGraphic() [1/3]

IlvProtoGraphic::IlvProtoGraphic ( IlvDisplay display,
IlvGroup group,
IlBoolean  owner = IlTrue 
)

Initializes a new prototype graphic that encapsulates a group.

Parameters
displayDisplay used to initialize the object.
groupGroup to be encapsulated.
ownerIf set to IlTrue, the group will be deleted when the object is deleted.

◆ IlvProtoGraphic() [2/3]

IlvProtoGraphic::IlvProtoGraphic ( IlvDisplay display,
IlvPrototype proto,
IlvPalette palette = 0 
)

Initializes a new prototype graphic that encapsulates an instance of a prototype.

Parameters
displayDisplay used to initialize the object.
protoThe prototype to be encapsulated.
paletteUnused parameter, left for compatibility reasons.

◆ IlvProtoGraphic() [3/3]

IlvProtoGraphic::IlvProtoGraphic ( IlvDisplay display,
const char *  protoName,
IlvPalette palette = 0 
)

Initializes a new prototype graphic that encapsulates an instance of a prototype.

The instance encapsulated by the graphic object is created by the IlvProtoGraphic constructor. The prototype instance is always owned by the IlvProtoGraphic, that is, it will be destroyed when the graphic is destroyed.

Parameters
displayDisplay used to initialize the object.
protoNameName of the prototype to be instantiated as the encapsulated group.
paletteUnused parameter, left for compatibility reasons.

Member Function Documentation

◆ getProtoGraphic()

IlvProtoInstance* IlvProtoGraphic::getProtoGraphic ( )

Returns the prototype instance held by this object.

Returns
If the group held by this object is a prototype instance, then return the instance. Otherwise, returns 0.