Part III
Prototypes
Part III explains the concepts behind Business Graphic Objects and shows how to create and use prototypes with both containers and managers. This part consists of the following chapters:
Using Prototypes in C++ Applications describes the classes and methods used to manipulate prototypes and shows how to structure your application to benefit fully from BGOs. It then shows how to use prototypes created in Rogue Wave Views Studio in your C++ applications.
Note: The Rogue Wave Views Prototype package is available only if you have purchased the Rogue Wave Views 2D Graphics Professional product. |
Version 6.3
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