Lights. More...
#include <ilviews/bitmaps/lights.h>
Public Member Functions | |
| IlvLightSource (IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | |
| Constructor. More... | |
| virtual | ~IlvLightSource () |
| Destructor. More... | |
| IlFloat | getB () const |
| Returns the blue component value. More... | |
| IlFloat | getG () const |
| Returns the green component value. More... | |
| virtual void | getLightVector (IlFloat x, IlFloat y, IlFloat z, IlFloat *result) |
| Returns the vector from this instance to a given point in 3D space. More... | |
| IlFloat | getR () const |
| Returns the red component value. More... | |
| void | setB (IlFloat b) |
| Sets the blue component value. More... | |
| void | setG (IlFloat g) |
| Sets the green component value. More... | |
| void | setR (IlFloat r) |
| Sets the red component value. More... | |
| virtual void | update () |
| Called when the instance needs internal updating. | |
Public Member Functions inherited from IlvValueInterface | |
| virtual IlBoolean | applyValue (const IlvValue &value) |
| Apply an accessor. More... | |
| virtual IlBoolean | changeValue (const IlvValue &val) |
| Changes the value of an accessor. More... | |
| virtual IlBoolean | changeValues (const IlvValue *values, IlUShort count=0) |
| Changes several accessor values simultaneously. More... | |
| virtual void | getAccessors (const IlSymbol *const **names, const IlvValueTypeClass *const **types, IlUInt &count) const |
| Retrieves the list of available accessors of an object. More... | |
| virtual const char * | getName () const |
Returns the name of the instance. The semantic and implementation of this method are defined by concrete subclasses. The default implementation returns 0. More... | |
| virtual IlvValue & | queryValue (IlvValue &val) const |
| Retrieves an accessor value. More... | |
| virtual void | queryValues (IlvValue *values, IlUShort count) const |
| Retrieves multiple accessor values simultaneously. More... | |
Lights.
Library: xviews or winviews or mviews (mutually exclusive)
This class is the base class of lights. It allows you to model a light source to use in IlvDiffuseLightingFilter or IlvSpecularLightingFilter.
Every light has a color.
IlvDiffuseLightingFilter, IlvSpecularLightingFilter, IlvDistantLightSource, IlvPointLightSource, IlvSpotLightSource Constructor.
Initializes a new instance of the class IlvLightSource.
The default light color is white.
|
virtual |
Destructor.
The destructor releases all the memory used by the instance.
| IlFloat IlvLightSource::getB | ( | ) | const |
Returns the blue component value.
| IlFloat IlvLightSource::getG | ( | ) | const |
Returns the green component value.
|
virtual |
Returns the vector from this instance to a given point in 3D space.
| x | The x position of the point. |
| y | The y position of the point. |
| z | The z position of the point. |
| result | An array of 3 floating point values that will hold the vector. |
Reimplemented in IlvSpotLight, IlvPointLight, and IlvDistantLight.
| IlFloat IlvLightSource::getR | ( | ) | const |
Returns the red component value.
| void IlvLightSource::setB | ( | IlFloat | b | ) |
Sets the blue component value.
| b | The new blue component value. |
| void IlvLightSource::setG | ( | IlFloat | g | ) |
Sets the green component value.
| g | The new green component value. |
| void IlvLightSource::setR | ( | IlFloat | r | ) |
Sets the red component value.
| r | The new red component value. |