Named property class. More...
#include <ilviews/util/animator.h>
Public Types | |
enum | IlvAnimationMode { IlvAnimationNone, IlvAnimationForward, IlvAnimationBackward, IlvAnimationForwardOnce, IlvAnimationBackwardOnce } |
This enumeration defines the possible values for the animation mode of an IlvAnimator object. More... | |
Public Member Functions | |
IlvAnimator (IlSymbol *name, IlvAnimationMode mode=IlvAnimationForward, IlUInt period=100) | |
Constructor. More... | |
virtual void | animate () |
Called to animate the animator. More... | |
void | changeState (IlUInt state, IlBoolean redraw=IlTrue) |
Changes the animator state. More... | |
IlvAnimationMode | getAnimationMode () const |
Returns the animation mode of the animator. More... | |
IlUInt | getPeriod () const |
Returns the animation period of the animator. More... | |
IlUInt | getState () const |
Returns the animator state. More... | |
virtual IlUInt | getStatesCount () const =0 |
Returns the number of states of the animator. More... | |
virtual void | initReDraws () const =0 |
Called to begin a redraw session. More... | |
virtual void | invalidateRegion () const =0 |
Called to invalidate the area affected by the animator. More... | |
virtual IlBoolean | isLastState (IlUInt state) const |
Returns a Boolean value indicating whether the specified state is the last one. More... | |
virtual IlUInt | nextState (IlUInt state) const |
Returns the animator state that must be set after a given state. More... | |
virtual void | reDraw () const |
Called to redraw the animator. More... | |
virtual void | reDrawViews () const =0 |
Called to finish a redraw session. More... | |
void | setAnimationMode (IlvAnimationMode mode) |
Sets the animation mode of the animator. More... | |
void | setAnimationMode (IlvAnimationMode mode, IlUInt period) |
Sets the animation mode and the period of the animator. More... | |
void | setState (IlUInt state) |
Sets the animator state. More... | |
virtual void | stateChanged (IlUInt newState, IlUInt oldState) |
Called by IlvAnimator::changeState each time the animator state changes. More... | |
Public Member Functions inherited from IlvNamedProperty | |
IlvNamedProperty (const IlvNamedProperty &source) | |
Constructor. More... | |
IlvNamedProperty (IlSymbol *) | |
Constructor. More... | |
IlvNamedProperty * | copy () const =0 |
Copies the property. More... | |
const char * | getName () const |
Gets the name of the property. More... | |
IlSymbol * | getSymbol () const |
Gets the name of the property. More... | |
virtual IlBoolean | isPersistent () const |
Specifies whether the property must save itself. More... | |
void | write (IlvOutputFile &stream) const =0 |
Saves the description of the property. More... | |
Public Member Functions inherited from IlvValueInterface | |
virtual IlBoolean | applyValue (const IlvValue &value) |
Apply an accessor. More... | |
virtual IlBoolean | changeValue (const IlvValue &val) |
Changes the value of an accessor. More... | |
virtual IlBoolean | changeValues (const IlvValue *values, IlUShort count=0) |
Changes several accessor values simultaneously. More... | |
virtual void | getAccessors (const IlSymbol *const **names, const IlvValueTypeClass *const **types, IlUInt &count) const |
Retrieves the list of available accessors of an object. More... | |
virtual IlvValue & | queryValue (IlvValue &val) const |
Retrieves an accessor value. More... | |
virtual void | queryValues (IlvValue *values, IlUShort count) const |
Retrieves multiple accessor values simultaneously. More... | |
Additional Inherited Members | |
Public Attributes inherited from IlvNamedProperty | |
IlvNamedProperty *IlvInputFile & | stream |
Reads an instance of the property class. More... | |
Named property class.
Library: views
IlvAnimator
is a subclass of IlvNamedProperty
that deals with animation. You can use it to animate any object that can be connected to a named property (IlvGraphic
, IlvGadgetItem
, IlvPane
, IlvNotebookPage
). Once started the animator calls the virtual method IlvAnimator::animate
to animate the object.
IlvBitmapAnimator
, IlvGraphicAnimator
This enumeration defines the possible values for the animation mode of an IlvAnimator
object.
IlvAnimator::setAnimationMode()
IlvAnimator::IlvAnimator | ( | IlSymbol * | name, |
IlvAnimationMode | mode = IlvAnimationForward , |
||
IlUInt | period = 100 |
||
) |
Constructor.
Initializes a new instance of the IlvAnimator
class. The animator will start when it is connected to any object.
name | The animator name. |
mode | The animation mode. |
period | The animator period. |
|
virtual |
Called to animate the animator.
The default implementation calls IlvAnimator::changeState
with the result of IlvAnimator::nextState
as new state, and with redraw set to IlTrue
.
getState()
, nextState()
, setState()
, changeState()
Reimplemented in IlvGraphicAnimator.
Changes the animator state.
This method calls IlvAnimator::setState
to change the state, and then calls IlvAnimator::stateChanged
.
state | The new animator state. |
redraw | A Boolean specifying whether the animator should be redrawn. |
getState()
, nextState()
, setState()
, reDrawViews()
IlvAnimationMode IlvAnimator::getAnimationMode | ( | ) | const |
Returns the animation mode of the animator.
IlUInt IlvAnimator::getPeriod | ( | ) | const |
Returns the animation period of the animator.
The animation period is the period between two calls TO the IlvAnimator::animate
method.
IlUInt IlvAnimator::getState | ( | ) | const |
Returns the animator state.
The animator state is a value that represents the state of the animator. The default value is 0
.
setState()
, nextState()
, changeState()
|
pure virtual |
Returns the number of states of the animator.
You must redefine this method in a subclass.
nextState()
, changeState()
Implemented in IlvBitmapAnimator.
|
pure virtual |
Called to begin a redraw session.
You must redefine this method in a subclass.
reDraw()
, invalidateRegion()
, reDrawViews()
Implemented in IlvGraphicAnimator.
|
pure virtual |
Called to invalidate the area affected by the animator.
You must redefine this method in a subclass.
reDraw()
, initReDraws()
, reDrawViews()
Implemented in IlvGraphicAnimator.
Returns a Boolean value indicating whether the specified state is the last one.
The default implementation compares state to the result of IlvAnimator::getStatesCount()
. You can override this function in your own subclass if you do not know the total number of states that the animator has.
state | The state. |
getStatesCount()
, nextState()
, changeState()
Reimplemented in IlvBitmapAnimator.
Returns the animator state that must be set after a given state.
The default implementation uses the animation mode to increment (IlvAnimationForward
) or decrement (IlvAnimationBackward
) the state. You may override this method to implement your own state automate.
state | The animator state. |
IlvBadIndex
is returned, the animator stops. animate()
, changeState()
|
virtual |
Called to redraw the animator.
The default implementation calls IlvAnimator::initReDraws()
, then IlvAnimator::invalidateRegion()
, and finally reDrawViews()
.
initReDraws()
, invalidateRegion()
, reDrawViews()
|
pure virtual |
Called to finish a redraw session.
You must redefine this method in a subclass.
reDraw()
, initReDraws()
, invalidateRegion()
Implemented in IlvGraphicAnimator.
void IlvAnimator::setAnimationMode | ( | IlvAnimationMode | mode | ) |
Sets the animation mode of the animator.
This method does not change the animation period.
mode | The new animation mode. |
void IlvAnimator::setAnimationMode | ( | IlvAnimationMode | mode, |
IlUInt | period | ||
) |
Sets the animation mode and the period of the animator.
mode | The new animation mode. |
period | The new animation period. |
void IlvAnimator::setState | ( | IlUInt | state | ) |
Sets the animator state.
This method does not call any other method.
state | The new animator state. |
getState()
, nextState()
, changeState()
Called by IlvAnimator::changeState
each time the animator state changes.
The default implementation does nothing.
newState | The new animator state. |
oldState | The previous animator state. |
getState()
, nextState()
, changeState()
Reimplemented in IlvGraphicAnimator, and IlvBitmapAnimator.