Rogue Wave Views
Foundation Package API Reference Guide
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Rogue Wave Views
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resource.h File Reference
#include <ilviews/base/region.h>
#include <ilog/string.h>

Classes

class  IlvColor
 Resource class. More...
 
class  IlvCursor
 Cursor class. More...
 
class  IlvFont
 Resource class. More...
 
class  IlvLineStyle
 Resource class. More...
 
class  IlvPalette
 Resource class. More...
 
class  IlvPushClip
 This class is used to temporarily modify the clip of an IlvPalette. More...
 
class  IlvResource
 Resource class. More...
 

Macros

#define IlvFullIntensity
 The maximum value for an intensity. More...
 

Typedefs

typedef IlUShort IlvFontSize
 The size of a font. More...
 
typedef IlUShort IlvIntensity
 The intensity of a color RGB component. More...
 

Enumerations

enum  IlvAntialiasingMode { IlvDefaultAntialiasingMode, IlvNoAntialiasingMode, IlvUseAntialiasingMode }
 The different anti-aliasing modes. More...
 
enum  IlvArcMode { IlvArcPie, IlvArcChord }
 The different ways to fill an arc. More...
 
enum  IlvDrawMode {
  IlvModeSet, IlvModeOr, IlvModeAnd, IlvModeXor,
  IlvModeNot, IlvModeInvert, IlvModeNotOr, IlvModeNotAnd,
  IlvModeNotXor
}
 The different logical modes for drawing. More...
 
enum  IlvFillRule { IlvEvenOddRule, IlvWindingRule }
 The different ways to fill a polygonal area. More...
 
enum  IlvFillStyle { IlvFillPattern, IlvFillMaskPattern, IlvFillColorPattern, IlvFillGradientPattern }
 The different ways to fill an area. More...
 
enum  IlvFontStyle { IlvNormalFontStyle, IlvBoldFontStyle, IlvUnderlinedFontStyle, IlvItalicFontStyle }
 The different basic font styles. More...
 
enum  IlvGradientAspectRatio { IlvGradientAspectRatioNo, IlvGradientAspectRatioInside, IlvGradientAspectRatioOutside }
 The gradient aspect ratio setting. More...
 
enum  IlvGradientSpread { IlvGradientPadSpread, IlvGradientRepeatSpread, IlvGradientReflectSpread }
 The gradient spread. More...
 
enum  IlvGradientTransformMode { IlvGradientTransformGraphic, IlvGradientTransformGraphicNoResize, IlvGradientNoTransform }
 The gradient transform mode. More...
 

Detailed Description

Library: xviews or winviews or mviews (mutually exclusive)
Declaration of the graphic resource classes.

Macro Definition Documentation

§ IlvFullIntensity

#define IlvFullIntensity

The maximum value for an intensity.

The IlvIntensity type stores any unsigned integer value on 16 bits. IlvFullIntensity is the greatest value that can be represented with an IlvIntensity.

See also
IlvColor.

Typedef Documentation

§ IlvFontSize

The size of a font.

The size of a font, in pixels, is defined as an unsigned, 16-bit integer quantity.

Warning
Some display systems may have limitations regarding the maximum font size that you can use, so that large fonts may not be allocated.
See also
IlvDisplay::getFont(const char*, IlvFontSize, IlvFontStyle, const char*).

§ IlvIntensity

The intensity of a color RGB component.

The IlvIntensity type stores any unsigned integer value on 16 bits and is used to specify an RGB value.

See also
IlvColor.

Enumeration Type Documentation

§ IlvAntialiasingMode

The different anti-aliasing modes.

This enumeration indicates what sort of anti-aliasing mode you want for your drawing.

See also
IlvPalette::setAntialiasingMode().
Enumerator
IlvDefaultAntialiasingMode 

The anti-aliasing mode is the default one.

IlvNoAntialiasingMode 

No anti-aliasing is used.

IlvUseAntialiasingMode 

Anti-aliasing is forced.

§ IlvArcMode

enum IlvArcMode

The different ways to fill an arc.

When you use a drawing command that fills an arc (typically IlvPort::fillArc()), this enumeration indicates how you want the arc to be closed.

See also
IlvPalette::setArcMode(), IlvGraphic::setArcMode().
Enumerator
IlvArcPie 

The arc is filled like a pie slice.

IlvArcChord 

The arc is filled by adding a chord between the two arc ends, and filling the entire resulting area.

§ IlvDrawMode

The different logical modes for drawing.

This enumeration indicates the different modes that can be used when drawing in an IlvPort. When affecting a destination port to draw something, you can apply a logical function that is applied on your source and destination color values to perform some rendering effects. Most of the time, however, the actual resulting color cannot be predicted.

Usually, you will be using the IlvModeSet mode, which simply copies the source color value (the color you are using) to the destination port, regardless of the color value of the replaced pixel. The IlvModeXor mode performs an XOR operation on the source and target pixel values, so that if you draw the same thing twice at the same time, the result would be just as if you had not performed any drawing at all. This is the mode that Rogue Wave Views sometimes uses to give visual feedback during interactive operations.

Here, the different possible values are described, indicating what will be the final destination color value (dst) depending on the source color value (src) and the original color value of the destination pixel (orig).

See also
IlvPalette::setMode(), IlvGraphic::setMode().
Enumerator
IlvModeSet 

dst = src

IlvModeOr 

dst = src OR orig

IlvModeAnd 

dst = src AND orig

IlvModeXor 

dst = src XOR orig

IlvModeNot 

dst = NOT orig

IlvModeInvert 

dst = NOT src

IlvModeNotOr 

dst = NOT (src OR orig)

IlvModeNotAnd 

dst = NOT (src AND orig)

IlvModeNotXor 

dst = NOT (src XOR orig)

§ IlvFillRule

The different ways to fill a polygonal area.

When you use a drawing command that fills a polygon (typically IlvPort::fillPolyLine(), and if the resulting polygon has segments that cross each other, there are different ways to decide whether a point should be considered as part of the polygon (and therefore, painted) or not. This enumeration lets you specify what behavior you expect.

See also
IlvPalette::setFillRule(), IlvGraphic::setFillRule().
Enumerator
IlvEvenOddRule 

A point is considered inside the polygon if an infinite ray that contains that point would cross the polygon path an odd number of times. This mode may leave unfilled areas if your polygon is self-intersecting.

IlvWindingRule 

A point is considered inside the polygon if an infinite ray that contains that point would cross the polygon path an unequal number of clockwise and counterclockwise direct path segments (assume that a clockwise directed path segment is one that would cross the ray from left to right, as seen from the considered point, and the other way round for a counterclockwise directed path segment).

§ IlvFillStyle

The different ways to fill an area.

When you use a drawing command that fills an area (such as IlvPort::fillRectangle()), and if you have set a pattern to the palette, then the pattern may be used in different ways.

See also
IlvPalette::setFillStyle(), IlvGraphic::setFillStyle().
Enumerator
IlvFillPattern 

The palette uses the monochrome pattern that was set by IlvPalette::setPattern().

The pattern is copied to the destination port using the foreground color of the palette for each '1' pixels of the pattern, and the background color of the palette for each '0' pixels of the pattern.

IlvFillMaskPattern 

The palette uses the monochrome pattern that was set by IlvPalette::setPattern().

The pattern is copied to the destination port using the foreground color of the palette for each '1' pixels of the pattern, and leaving the destination pixels unchanged for each '0' pixels of the pattern.

IlvFillColorPattern 

The palette uses the colored pattern that was set by IlvPalette::setColorPattern().

The pattern is entirely copied to the destination port.

IlvFillGradientPattern 

The palette uses the gradient pattern that was set by IlvPalette::setGradientPattern().

The pattern is entirely copied to the destination port.

§ IlvFontStyle

The different basic font styles.

When allocating a font (using IlvDisplay::getFont()), you can specify the style of this font using the values defined in this enumeration.

Note
The values defined in this enumeration can be ORed in order to accumulate several style modifiers. For example, if you need an underlined, bold font, you will be using:
See also
IlvDisplay::getFont(const char*, IlvFontSize, IlvFontStyle, const char*).
Enumerator
IlvNormalFontStyle 

The font has no special style.

IlvBoldFontStyle 

The font is blod.

IlvUnderlinedFontStyle 

The font is underlined.

IlvItalicFontStyle 

The font is slanted.

§ IlvGradientAspectRatio

The gradient aspect ratio setting.

This enumeration specifies how to keep the aspect ratio when calculating the gradient transformation to apply when drawing your gradient pattern. This setting is only used with the IlvGradientTransformGraphic gradient transform mode.

See also
IlvGradientGeometry::setAspectRatio().
Enumerator
IlvGradientAspectRatioNo 

Do not keep aspect ratio.

IlvGradientAspectRatioInside 

Keep aspect ratio and ensure that the transformed gradient pattern fits within the graphic/port bounding box.

IlvGradientAspectRatioOutside 

Keep aspect ratio and ensure that the graphic/port bounding box fits within the transformed gradient pattern.

§ IlvGradientSpread

The gradient spread.

This enumeration specifies how the gradient should spread outside of its boundaries.

See also
IlvGradientPattern::setSpread().
Enumerator
IlvGradientPadSpread 

Use solid colors.

IlvGradientRepeatSpread 

Repeat the gradient.

IlvGradientReflectSpread 

Reflect the gradient.

§ IlvGradientTransformMode

The gradient transform mode.

This enumeration specifies which transformation to apply when drawing your gradient pattern.

See also
IlvGradientGeometry::setTransformMode().
Enumerator
IlvGradientTransformGraphic 

The transformation is calculated relative to the graphic object bounding box.

IlvGradientTransformGraphicNoResize 

The transformation is a translation to the upper left corner of the graphic object.

IlvGradientNoTransform 

No transformation.


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