Handling Events
Gadget holders are responsible for dispatching events to the gadgets. The
IlvGadget class has a
handleEvent member function that processes user events, such as clicking the mouse or using the keyboard. Unlike with other graphic objects, you do not have to set an interactor to a gadget to be able to use it.
Note: However, you can set an interactor to a gadget if you want to. |
The handleEvent member function is virtual and can be redefined in subclasses to handle additional events.
Gadget Holder Events
When the mouse enters or leaves an
IlvGadget object, its associated gadget holder generates the
IlvMouseEnter and
IlvMouseLeave events (These two events are defined in the enum
IlvEventType). These events are sent to the gadget, or to its associated interactor, if any, and are processed by the
handleEvent member function. Then, the virtual member functions
enterGadget or
leaveGadget are called. By default, these member functions invoke the Enter Gadget and the Leave Gadget callbacks, respectively. See
Associating a Callback with a Gadget.
One consequence of this is that you cannot have the
IlvMouseEnter and
IlvMouseLeave event trigger an accelerator because an accelerator is attached to an
IlvView object. The
IlvView object does not have knowledge of these events.
Version 6.1
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