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Rogue Wave Views
Prototypes Package API Reference Guide

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IlvProtoGraphic Class Reference

Encapsulates an IlvGroup into a regular IlvGraphic. More...

#include <ilviews/protos/protogr.h>

Inheritance diagram for IlvProtoGraphic:
IlvGroupGraphic IlvSimpleGraphic IlvGraphic

Public Member Functions

 IlvProtoGraphic (IlvDisplay *display, IlvGroup *group, IlBoolean owner=IlTrue)
 Creates a new prototype graphic that encapsulates a group. More...
 
 IlvProtoGraphic (IlvDisplay *display, IlvPrototype *proto, IlvPalette *palette=0)
 See below.
 
 IlvProtoGraphic (IlvDisplay *display, const char *protoName, IlvPalette *palette=0)
 Creates a new prototype graphic that encapsulates an instance of a prototype. More...
 
IlvProtoInstancegetProtoGraphic ()
 Returns If the group held by this is a prototype instance, then return the instance. More...
 
- Public Member Functions inherited from IlvGroupGraphic
 IlvGroupGraphic (IlvDisplay *display, IlvGroup *group, IlBoolean owner=IlTrue, IlvPalette *p=0)
 Creates a new group graphic attached to the specified group for the specified display. More...
 
IlvGroupgetGroup () const
 

Friends

class IlvProtoGraphicInteractor
 

Detailed Description

Encapsulates an IlvGroup into a regular IlvGraphic.

Library: ilvproto

IlvProtoGraphic is a subclass of IlvGraphic that encapsulates an IlvGroup. IlvProtoGraphic can be added to any manager or container, like any other Rogue Wave Views graphic object.

The recommended way to use the prototypes and IlvGroup features is to place an IlvGroup into an IlvProtoGraphic and use regular managers.

All calls to the changeValue, queryValue, and getAccessors methods are propagated to the internal group, so that handling an IlvProtoGraphic works exactly the same way as handling an IlvGroup.

Warning
[code] Although the IlvProtoGraphic class inherits from the IlvGraphic class, the setInteractor function must NOT be used to change the interactor on an IlvProtoGraphic object, because IlvProtoGraphic objects each have their own internal interactor.
[note] An IlvProtoGraphic object cannot manage the focus correctly because it is an IlvGraphic object. Only the classes that inherit from IlvGadget class can manage the focus correctly.
See Also
IlvProtoGraphicInteractor, IlvProtoInstance, IlvPrototype

Constructor & Destructor Documentation

IlvProtoGraphic::IlvProtoGraphic ( IlvDisplay display,
IlvGroup group,
IlBoolean  owner = IlTrue 
)

Creates a new prototype graphic that encapsulates a group.

Parameters
displayDisplay used to initialize the object.
groupGroup to be encapsulated.
ownerFlag set to IlTrue if the group is deleted when the object is deleted.
IlvProtoGraphic::IlvProtoGraphic ( IlvDisplay display,
const char *  protoName,
IlvPalette palette = 0 
)

Creates a new prototype graphic that encapsulates an instance of a prototype.

The instance encapsulated by the graphic object is created by the IlvProtoGraphic constructor. The prototype instance is always owned by the IlvProtoGraphic, that is, it will be destroyed when the graphic is destroyed.

Parameters
displayDisplay used to initialize the object.
protoPrototype to be instantiated as the encapsulated group.
protoNameName of the prototype to be instantiated as the encapsulated group.
ownerFlag set to IlTrue if the group is deleted when the graphic object is deleted.
paletteUnused parameter, left for compatibility reasons.

Member Function Documentation

IlvProtoInstance* IlvProtoGraphic::getProtoGraphic ( )

Returns If the group held by this is a prototype instance, then return the instance.

Returns
If the group held by this is a prototype instance, then return the instance. Otherwise, returns 0.

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