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Rogue Wave Views 5.6

Rogue Wave Views
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IlvScriptLanguage Class Reference

Scripting class. More...

#include <ilviews/base/script.h>

List of all members.

Public Member Functions

virtual ~IlvScriptLanguage ()
 Destructor.
const IlSymbolgetName () const
 Gets the name of this language.

Static Public Member Functions

static IlvScriptLanguageGet (const char *name)
 Gets a scripting language by name.
static IlvScriptLanguageGet (const IlSymbol *name)
 Gets a scripting language by name.
static IlvScriptLanguageGetDefault ()
 Gets the default scripting language.

Detailed Description

Scripting class.

Library: display

This class is the base class for all scripting languages that can be connected to Rogue Wave Views. It gives access to the global information relative to a given language. An instance of IlvScriptLanguage (also referred to as a scripting language) is unique in a given application. A scripting language must be associated with an identifier that will be used to make the script code persistent. This identifier is referred to as the name of the scripting language.


Constructor & Destructor Documentation

virtual IlvScriptLanguage::~IlvScriptLanguage (  )  [virtual]

Destructor.

Releases the memory that the scripting language might have allocated (in particular, its associated contexts).


Member Function Documentation

static IlvScriptLanguage* IlvScriptLanguage::Get ( const char *  name  )  [static]

Gets a scripting language by name.

Parameters:
name A string that identifies a scripting language name.
Returns:
The (unique) instance of the scripting language whose symbol name is equal to name.
static IlvScriptLanguage* IlvScriptLanguage::Get ( const IlSymbol name  )  [static]

Gets a scripting language by name.

Parameters:
name A symbol that identifies a scripting language.
Returns:
The (unique) instance of the scripting language whose name is name.
static IlvScriptLanguage* IlvScriptLanguage::GetDefault (  )  [static]

Gets the default scripting language.

This member function is useful when you know that there is a scripting language linked to your application, but you don't know its name.

Returns:
The (unique) instance to the default scripting language, or 0 if no scripting language is linked with the application.
const IlSymbol* IlvScriptLanguage::getName (  )  const

Gets the name of this language.

Returns:
The name of this language.
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