Rogue Wave Views 5.5.1 |
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getB() const | IlvLightSource | |
getG() const | IlvLightSource | |
getLightVector(IlFloat x, IlFloat y, IlFloat z, IlFloat *result) | IlvSpotLight | [virtual] |
getLimitingConeAngle() const | IlvSpotLight | |
getR() const | IlvLightSource | |
getSpecularExponent() const | IlvSpotLight | |
getToX() const | IlvSpotLight | |
getToXYZ(IlFloat &tox, IlFloat &toy, IlFloat &toz) const | IlvSpotLight | |
getToY() const | IlvSpotLight | |
getToZ() const | IlvSpotLight | |
getX() const | IlvPointLight | |
getXYZ(IlFloat &x, IlFloat &y, IlFloat &z) const | IlvPointLight | [virtual] |
getY() const | IlvPointLight | |
getZ() const | IlvPointLight | |
IlvLightSource(IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | IlvLightSource | |
IlvPointLight(IlFloat x=0.0, IlFloat y=0.0, IlFloat z=0.0, IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | IlvPointLight | |
IlvSpotLight(IlFloat x=0.0, IlFloat y=0.0, IlFloat z=0.0, IlFloat tox=0.0, IlFloat toy=0.0, IlFloat toz=0.0, IlFloat specularExponent=0.0, IlFloat limitingConeAngle=0.0, IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0) | IlvSpotLight | |
setB(IlFloat b) | IlvLightSource | |
setG(IlFloat g) | IlvLightSource | |
setLimitingConeAngle(IlFloat coneangle) | IlvSpotLight | |
setR(IlFloat r) | IlvLightSource | |
setSpecularExponent(IlFloat exponent) | IlvSpotLight | |
setToX(IlFloat tox) | IlvSpotLight | |
setToXYZ(IlFloat tox, IlFloat toy, IlFloat toz) | IlvSpotLight | |
setToY(IlFloat toy) | IlvSpotLight | |
setToZ(IlFloat toz) | IlvSpotLight | |
setX(IlFloat x) | IlvPointLight | |
setXYZ(IlFloat x, IlFloat y, IlFloat z) | IlvPointLight | [virtual] |
setY(IlFloat y) | IlvPointLight | |
setZ(IlFloat z) | IlvPointLight | |
update() | IlvSpotLight | [virtual] |
~IlvLightSource() | IlvLightSource | [virtual] |
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