API FOR ADVANCED USERS – This class is used with multithreaded applications. It lets you lock an object several times in the same thread. More...
#include <ilserver/model.h>
Public Member Functions | |
IlsBoolean | lock () |
Locks the object. More... | |
IlsBoolean | trylock () |
Tries to lock the object. More... | |
IlsBoolean | unlock () |
Unlocks the object. More... | |
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virtual | ~IlsObject () |
Virtual destructor. | |
virtual void | cut (ILS_CUT_DIRECTIVE=ILS_ALL) |
Cuts all relations of which the object is the target. More... | |
virtual IlsEntity * | getEntity () |
Returns a pointer to the entity that owns the object transitively. | |
IlsBoolean | isInserted () |
Indicates whether the object is owned or not. | |
IlsBoolean | remove () |
Cuts the object and always returns IlsTrue . More... | |
virtual IlsBoolean | isUpdateAllowed () |
By default, this virtual member function checks whether the object is the target of an ownership relation. More... | |
IlsBoolean | isOwnerModified () |
During a notification phase, this member function returns IlsTrue if the owner of the object has changed since the last notification phase. | |
IlsBoolean | areUsersModified () |
During a notification phase, this member function returns IlsTrue if a use relation has been added or removed since the last notification phase. | |
API FOR ADVANCED USERS – This class is used with multithreaded applications. It lets you lock an object several times in the same thread.
Library: server
IlsLockableObject
, IlsSafelyLockableEntity
, IlsThread
.
|
virtual |
Locks the object.
If the object is locked by another thread, it will wait until the lock can be taken. The function returns IlsFalse
if the operation fails.
An object can be locked several times provided that the number of calls to lock()
equals the number of calls to unlock()
.
Reimplemented from IlsObject.
|
virtual |
Tries to lock the object.
It returns IlsFalse
if the lock cannot be taken. Unlike the function IlsSafelyLockableObject::lock()
, it does not wait until the operation becomes possible. Within a thread, you can lock an object repeatedly.
Reimplemented from IlsObject.
|
virtual |
Unlocks the object.
An object can be unlocked only by the thread that locked it. An object can be unlocked only if it has been locked first. This function returns IlsFalse
if an error occurs.
Reimplemented from IlsObject.
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