Nodes

Nodes are simply graphic objects, presented in a grapher. Any graphic object can be used as a node in a grapher.
To add a node to a grapher, use one of the following methods:
void addNode(IlvGraphic obj, boolean redraw)  
void addNode(IlvGraphic obj, int layer, boolean redraw)  
These methods add the object to the specified layer of a grapher and add additional information to the object so that it becomes a node. Graphic objects that have already been added to the grapher using the addObject method can be made into nodes of the grapher using the method:
void makeNode(IlvGraphic obj)