public class Ilv3DTrajectory extends Object
Modifier and Type | Class and Description |
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static class |
Ilv3DTrajectory.Point
Single trajectory point.
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Constructor and Description |
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Ilv3DTrajectory()
Creates a trajectory with no initial points.
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Ilv3DTrajectory(Ilv3DTrajectory.Point[] points)
Creates a trajectory with the initial table of points
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Modifier and Type | Method and Description |
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void |
addPoint(Ilv3DTrajectory.Point p)
Adds a trajectory point.
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Ilv3DTrajectory.Point |
computeTrajectoryPoint(double seconds)
Computes the correct trajectory point for the selected time.
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double |
getEndTime()
Returns time at which a point is reached.
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Ilv3DTrajectory.Point |
getPoint(int idx)
Returns the Ilv3DTrajectory.Point at the specified index in the trajectory.
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int |
getPointCount()
Returns the number of points in the trajectory.
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double |
getPointTime(int idx)
Returns time at which a point is reached.
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public Ilv3DTrajectory()
addPoint(Point)
public Ilv3DTrajectory(Ilv3DTrajectory.Point[] points)
points
- array of initial points.public void addPoint(Ilv3DTrajectory.Point p)
p
- The point to add.public int getPointCount()
public Ilv3DTrajectory.Point getPoint(int idx)
idx
- index of the trajectory point.public double getPointTime(int idx)
idx
- index of the trajectory point.public double getEndTime()
public Ilv3DTrajectory.Point computeTrajectoryPoint(double seconds)
seconds
- time in seconds since the beginning of the trajectory.© Copyright Rogue Wave Software, Inc. 1997, 2018. All Rights Reserved.