Advanced management of symbols and palettes
Addresses advanced users who want to create symbols in memory by themselves without loading an existing palette from a JAR file.
Describes the classes used to create and modify palettes.
Describes categories, the logical units used to organize symbols.
Shows how to use palette symbols.
Shows how to use palette parameters.
Describes the classes used to track palette events.
Shows how to add a palette to a palette manager.
Describes the classes used to track palette manager events.
Presents an example that shows how to organize symbols in palette categories.
Palettes
A palette is a collection of symbols that are organized into categories.
Palettes are defined by the
IlvPalette class. You need to create a category in the palette and set it as the root category to be able to add symbols and other categories.
An IlvPalette instance contains the name, description and icon properties. These String properties are designed to be set for a specific locale.
The following example shows how to create some new palettes:
IlvPalette p1 = new IlvPalette();
IlvPalette p2 = new IlvPalette();
IlvPalette p3 = new IlvPalette();
p1.setDefaultLocale(Locale.FRENCH);
p1.setName("Voitures");
Categories
Categories are the logical units used to organize symbols.
The category is defined by the
IlvPaletteCategory class. As well as symbols, a category can contain other sub-categories. You thus organize symbols in a tree of logical groups. You add a category to a symbol palette by calling:
//Create a new root category
String categoryID = "root";
IlvPaletteCategory rootCategory = new IlvPaletteCategory(categoryID);
//Add the root category to the palette
palette.setRoot(rootCategory);
rootCategory.setName(categoryID);
//Add a subcategory to the root category
IlvPaletteCategory subcategory = palette.addCategory(rootCategory, "subCategory");
subcategory.setName("subcategory");
Palette symbols
An
IlvPaletteSymbol can only exist within a palette.
You need first to create an
IlvPalette, then set its root category (and more categories if needed), and finally add the symbol to a category in the palette:
IlvPalette palette = new IlvPalette();
palette.setRootCategory("Root");
IlvPaletteSymbol psymbol = palette.addSymbol(palette.getRoot(),"symbol1");
The symbol needs a CSS file and other resources.
You must make sure that the CSS file and the resource files are in the class path; otherwise, you must use the
IlvPaletteManager.
Assuming that all the required files are in the class path:
psymbol.setName("Symbol");
psymbol.setClassName("Symbol");
psymbol.addResource(css);
psymbol.setCSSResourceName(css);
Palette parameters
Parameters contain values associated with a symbol. A parameter is bound to a graphic element to cause a transformation, that is, a change in the elements aspect to represent a change in data. For example, an icon that changes color to show an alert.
Parameters are set on a symbol using instances of
IlvPaletteSymbolParameter. This class contains the definition of one parameter. You add a parameter to a symbol by calling:
//Create a new palette
IlvPalette palette = new IlvPalette();
palette.setName(name);
palette.setDescription(french, descr);
//Create a root category for the palette
String categoryID = "root";
IlvPaletteCategory rootCategory = new IlvPaletteCategory(categoryID);
palette.setRoot(rootCategory);
rootCategory.setName(categoryID);
//Create a new symbol
String symbolID = "symbol1";
IlvPaletteSymbol s = palette.addSymbol(rootCategory, symbolID);
s.setName(symbolID);
//Create a new parameter
IlvPaletteSymbolParameter p2 = new IlvPaletteSymbolParameter();
p.setID("progress");
p.setName("progress");
p.setValue(new Integer(0));
//Add the parameter to a symbol
s.addParameter(p);
Parameters can accept any value or only an allowed set of values, such as “wait”, “attention”, “go”, or 1, 2, 3. The description of the allowed values for a parameter is set using the
IlvPaletteSymbolParameterValueSet class. You set allowed values for a class by calling:
//Create a new value set
String vsetID = "vset1";
IlvPaletteSymbolParameterValueSet vset = new
IlvPaletteSymbolParameterValueSet(vsetID);
vset.setName(vsetID);
vset.setType("Integer");
vset.setValues(new int[] { 1, 2, 3 });
vset.setValueName(0, "one");
vset.setValueName(1, "two");
vset.setValueName(2, "three");
//Add the value set to a palette
palette.setValueSet(vset);
//Create a new parameter
IlvPaletteSymbolParameter p = new IlvPaletteSymbolParameter();
p.setID("progress");
p.setName("progress");
p.setValue(null);
//Add the value set to a parameter
p.setType("set");
p.setValueSet(vset);
Please note that the CSS of the symbol must be consistent with the parameters of the symbol. For example, if you wanted to use the file Dial.css (in ilog/views/palettes/shared/symbols/Dial.css ), you would need to define the parameters name and value for the symbol, as Dial.css refers to these parameters:
s.addParameter(
new IlvPaletteSymbolParameter("value", new Double(0), "double", null));
s.addParameter(
new IlvPaletteSymbolParameter("name", "DefaultName", "string", null));
...
The parameters constitute the visible interface of the symbol. They hide the internals of the CSS, so that it is only through the parameters that you can modify the symbol.
Palette events
When a symbol or a category is added in a palette, a
PaletteEvent is fired to notify external objects.
Rogue Wave supplies the following classes to track palette events:
Palette manager
The following code example shows how to add palettes to an
IlvPaletteManager instance.
IlvPalette p1 = new IlvPalette();
IlvPalette p2 = new IlvPalette();
IlvPalette p3 = new IlvPalette();
IlvPaletteManager pm = new IlvPaletteManager();
pm.add(p1);
pm.add(p2);
pm.add(p3);
Palette manager events
When a palette is added or removed from an
IlvPaletteManager instance, a
PaletteManagerEvent is fired.
Rogue Wave® supplies the following classes to track palette events:
Organizing symbols in categories
The following example shows how to create symbols and organize them in palette categories. The example is divided into two steps:
1. Set the root category in a new palette.
IlvPalette palette = new IlvPalette();
palette.setName(¨myPalette¨);
palette.setDescription(¨multiple traffic signals¨);
palette.setPackageName("roadsigns/ ");
//Create and set the root category
IlvPaletteCategory root = new IlvPaletteCategory(rootID);
root.setName("symbols");
palette.setRoot(root);
2. Set a hierarchy of categories in a palette.
//The first categories under the root.
IlvPaletteCategory c1 = palette.addCategory(root, id1);
c1.setName("category 1");
c1.setLongDescription("The first category that contains…");
IlvPaletteCategory c2 = palette.addCategory(root, id2);
c2.setName("category 2");
c2.setLongDescription("The second category that contains…");
//Now create sub categories in the first ones.
IlvPaletteCategory c101 = new IlvPaletteCategory(id101);
c101.setName("category 101");
c1.add(c101);
IlvPaletteCategory c102 = new IlvPaletteCategory(id102);
c102.setName("category 102");
c1.add(c102);
IlvPaletteCategory c201 = new IlvPaletteCategory(id201);
c201.setName("category 201");
c2.add(c201);
//Finally, create some symbols in different categories.
IlvPaletteSymbol s100 = palette.addSymbol(c1, ids101);
s.setName("s100");
s.setCSSResourceName(css100);
s.setClassName(className100);
s.setIconResourceName(resdir + "icon.gif");
s.addResource(resourceURL1);
s.addResource(resourceURL2);
IlvPaletteSymbol s1010 = palette.addSymbol(c101, ids1010);
IlvPaletteSymbol s1011 = palette.addSymbol(c101, ids1011);
IlvPaletteSymbol s1020 = palette.addSymbol(c102, ids1020);
IlvPaletteSymbol s200 = palette.addSymbol(c2, ids200);
IlvPaletteSymbol s201 = palette.addSymbol(c2, ids201);
IlvPaletteSymbol s202 = palette.addSymbol(c2, ids202);
IlvPaletteSymbol s2010 = palette.addSymbol(c201, ids2010);
NOTE The Symbol Editor helps you create symbols and palettes very easily and intuitively.
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