skip to main content
Defense > Programmer's documentation > Essential Features > Graphic objects
 
Graphic objects
Describes the Framework hierarchy of classes for creating various high-level graphic objects.
*A graphic object
*Describes what a graphic object is.
*The class IlvGraphic
*Describes the starting point for graphic objects, the class IlvGraphic.
*Hierarchy of predefined graphic objects
*Describes the way predefined graphic objects are organized in a hierarchy.
*Geometric properties
*Explains how to set the geometric properties that define graphic objects.
*User properties of graphic objects
*Explains how to set user properties to add application information to graphic objects.
*Globalization support
*Discusses support for multicultural services and bidirectional text provided by JViews Framework.
*Input/output operations
*Describes the classes for saving graphic objects to a stream and reloading them from a stream.
*The graphic bag
*Describes what a graphic bag is.
*Predefined graphic objects
*Describes basic classes that provide you with ready-to-use drawing objects.
*The ShadowEllipse class
*Describes the class, ShadowEllipse, which inherits from IlvGraphic.. This class is used as an example of creating a new graphic object.
*Creating a new graphic object class
*Explains how to create a new graphic object class, ShadowEllipse, which inherits from IlvGraphic..
*Testing for a point inside an object
*Describes how to test for a point inside an object.
*Saving and loading the object description
*Explains the input/output methods for saving and loading an object.
*Named properties
*Describes the use of user properties called named properties.

Copyright © 2018, Rogue Wave Software, Inc. All Rights Reserved.