Package | Description |
---|---|
ilog.views.maps.defense.terrain3d.model |
Classes to manage the 3D terrain model displayed in the 3D view.
|
ilog.views.maps.defense.terrain3d.symbol |
Classes to manage symbols on top of the 3D view.
|
ilog.views.maps.defense.terrain3d.view |
Base classes to manage the 3D View.
|
Modifier and Type | Method and Description |
---|---|
Ilv3DView |
Ilv3DModel.getModelView()
Returns the
Ilv3DView currently associated with this 3D model. |
Modifier and Type | Method and Description |
---|---|
void |
Ilv3DTile.drawTile(int filletMask,
Ilv3DLinearCoordinateConverter coordConverter,
IlvBufferSliceManager geomBuf,
Ilv3DCamera camera,
GL2 gl,
Ilv3DView view,
boolean isBilinearFiltering)
Renders the tile in the specified OpenGL context at the current DEM and image level.
|
void |
Ilv3DModel.setModelView(Ilv3DView modelView)
Sets the
Ilv3DView currently associated with this 3D model. |
void |
Ilv3DTile.setupImgLevel(int imageLevel,
Ilv3DView view)
Sets the downsampling factor for the texture of this tile.
|
Constructor and Description |
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Ilv3DSymbolManager(IlvSDMEngine engine,
Ilv3DView view)
Creates a new symbol manager.
|
Modifier and Type | Method and Description |
---|---|
Ilv3DView |
Ilv3DViewControlUI.getView()
Returns the view managed by this customizing UI.
|
Modifier and Type | Method and Description |
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protected static IlvFlyThroughAction |
IlvMake3DFlyThroughInteractor.createFlyThroughAction(Ilv3DTrajectory traj,
IlvMapLayer layer,
Ilv3DView view)
Creates a fly-through action.
|
Constructor and Description |
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Ilv3DViewControlUI(Ilv3DView view)
Creates a new controlling UI.
|
IlvFlyThroughAction(String name,
Ilv3DTrajectory traj,
Ilv3DView view)
Creates a fly through action.
|
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