CGXRange::CGXRange

CGXRange();

CGXRange(const CGXRange& rRange);

CGXRange(const CGXRange* pRange);

CGXRange(ROWCOL nTop, ROWCOL nLeft, ROWCOL nBottom, ROWCOL nRight);

CGXRange(ROWCOL nRow, ROWCOL nCol);

rRange

A reference to the source range object.

pRange

A pointer to the source range object.

nTop

Specifies the top row of the range.

nLeft

Specifies the left column of the range.

nBottom

Specifies the bottom row of the range.

nRight

Specifies the right column of the range.

nRow

Specifies the top and bottom row of the range.

nCol

Specifies the left and right column of the range.

Remarks

Constructs a range object.

A range object can either be initialized as an empty range, initialized with another range, or specified by coordinates.

Example

These examples show some alternatives for creating a range object.

CGXRange range;         // empty range
CGXRange range2(range);   // assign another range to range2
CGXRange range(1,1,4,4);   // range (1,1) to (4,4)
CGXRange range(1,4);      // range (1,4) to (1,4)

CGXRange

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