CGXBitmapButtonChild::LoadBitmaps
BOOL LoadBitmaps(UINT nIDBitmapResource,UINT nIDBitmapResourceSel = 0, UINT nIDBitmapResourceFocus = 0);
BOOL LoadBitmaps(LPCTSTR lpszBitmapResource, LPCTSTR lpszBitmapResourceSel = NULL, LPCTSTR lpszBitmapResourceFocus = NULL);
nIDBitmapResource
Specifies the resource ID number of the bitmap resource for a bitmap button’s normal or “up” state. Required.
nIdBitmapResourceSel
Specifies the resource ID number of the bitmap resource for a bitmap button’s selected or “down” state. May be 0.
nIDBitmapResourceFocus
pecifies the resource ID number of the bitmap resource for a bitmap button’s focused state. May be 0.
lpszBitmapResource
Points to the null-terminated string that contains the name of the bitmap resource for a bitmap button’s normal or “up” state. Required.
lpszBitmapResourceSel
Points to the null-terminated string that contains the name of the bitmap button’s selected or “down” state. May be 0.
lpszBitmapResourceFocus
oints to the null-terminated string that contains the name of the bitmap button’s focused state. May be 0.
Return Value
Nonzero if successful; otherwise 0.
Remarks
Use this function to load bitmap images identified by their resource names or ID numbers.