SourcePro® 2023.1 |
SourcePro® API Reference Guide |
Guard class that tries to acquire its resource upon creation and release it upon destruction. More...
#include <rw/sync/RWTTryLockGuard.h>
Public Member Functions | |
RWTTryLockGuard (Resource &resource) | |
~RWTTryLockGuard () | |
bool | tryAcquire () |
Public Member Functions inherited from RWTLockGuardBase< Resource > | |
~RWTLockGuardBase () | |
Public Member Functions inherited from RWTGuardBase< Resource > | |
~RWTGuardBase () | |
void | acquire () |
bool | isAcquired () const |
void | release () |
Private Member Functions | |
RWTTryLockGuard (const RWTTryLockGuard< Resource > &second) | |
RWTTryLockGuard< Resource > & | operator= (const RWTTryLockGuard< Resource > &second) |
Additional Inherited Members | |
Protected Member Functions inherited from RWTLockGuardBase< Resource > | |
RWTLockGuardBase (Resource &resource) | |
RWTLockGuardBase (Resource &resource, bool acquired) | |
Protected Member Functions inherited from RWTGuardBase< Resource > | |
RWTGuardBase (Resource &resource) | |
RWTGuardBase (Resource &resource, bool acquired) | |
Resource & | resource () const |
RWTTryLockGuard is a guard class that tries to acquire its resource upon creation and, if successful, release it upon destruction. Guard objects work in conjunction with block statements to establish an appropriate state upon creation, maintain that state for the duration of the block, and restore the original state upon destruction. For example, a guard may acquire a mutex when created and release it when destructed. The class used as the actual template parameter for Resource
must be one that provides tryAcquire
() and release
() methods, such as some synchronization classes provided in this module.
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inline |
Constructs an instance with the given resource and attempts to acquire that resource. Use the inherited isAcquired() member function to see if the acquisition was successful.
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inline |
Destructor.
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private |
Copy construction prohibited.
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private |
Assignment prohibited.
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inline |
Tries again to acquire the resource. Use this function instead of manipulating the resource directly so the guard will automatically release it.
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