The IlvLightSource Class
The
IlvLightSource class lets you model lights. It has three usable subclasses
The IlvDistantLight Class
IlvDistantLight models an infinite light source using an azimuth and an elevation:
Lx = cos(azimuth)*cos(elevation)
Ly = sin(azimuth)*cos(elevation)
Lz = sin(elevation)
The IlvPointLight Class
IlvPointLight models an positional light using three coordinates
Lightx,
Lighty, and
Lightz.
The IlvSpotLight Class
IlvSpotLight models a positional spot light using three coordinates
Lightx,
Lighty, and
Lightz.
Lx = Lightx - x
Ly = Lighty - y
Lz = Lightz - Z(x,y)
L = (Lx, Ly, Lz) / Norm(Lx, Ly, Lz)
where:
Lightx, Lighty, and Lightz | The input light position |
Lr, Lg, Lb | The light color vector, is a function of position in the spot light case only: Lr = Lightr*pow((-L.S),specularExponent) Lg = Lightg*pow((-L.S),specularExponent) Lb = Lightb*pow((-L.S),specularExponent) |
Given S as the unit vector pointing from the light to the point (pointsAtX, pointsAtY, pointsAtZ) in the x-y plane:
Sx = pointsAtX - Lightx
Sy = pointsAtY - Lighty
Sz = pointsAtZ - Lightz
S = (Sx, Sy, Sz) / Norm(Sx, Sy, Sz)
Version 6.3
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