Using Views
You use Views Foundation to create graphical user interfaces (GUIs) and interactive two-dimensional graphics for applications running in UNIX and PC environments.
Here are introductions to some basic terms and concepts related to Views. Later chapters cover in detail the classes for implementing them in the API.
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Windows and Views defines views, windows, and related terminology.
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Containers: Controlling the View discusses the role of containers in your use of Views. It also discusses the difference between a container and a manager.
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Introducing Graphic Objects provides an orientation to displaying and transforming graphic objects in Views.
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Drawing Attributes and Palettes discusses the rich variety of colors, fonts, and other Views resources that affect the appearance of graphic objects.
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Basic Drawing Types relates the drawing attributes to lines, regions, and strings: the fundamental types of drawings in Views.