Foundation

This manual provides conceptual and hands-on information for developing applications that incorporate Views Foundation. It describes the fundamentals that underlie Views graphic objects and shows how to create and use graphic objects.

This manual contains the following chapters:

  • Graphic Objects describes the concept of a graphic object and explains the use of the many classes derived from the IlvGraphic class.

  • Graphic Resources describes the resource and palette classes that define the appearance of graphic objects and text.

  • Graphic Formats describes the vectorial and bitmap formats available with Views.

  • Views explains the concept of a view or visual display area as used in Views.

  • Containers explains how to use containers to provide efficient display and behavior of graphic objects in applications.

  • Dynamic Modules contains information about creating and loading a dynamic library or DLL.

  • Events contains information on the classes that implement event loops.

  • Printing in Views explains how to use the Views printing framework to define printer, document, and paper formats and other printing controls.

The appendixes provide auxiliary and reference information as follows:

  • Portability Limitations discusses the system-dependent aspects of Views Foundation that may limit portability across multiple platforms.

  • Error Messages lists the error messages that Views Foundation may generate and discusses possible causes and workarounds.