Part III 
Prototypes
Part III explains the concepts behind Business Graphic Objects and shows how to create and use prototypes with both containers and managers. This part consists of the following chapters:
*Introducing the Prototypes Package introduces the concepts of prototypes.
*The User Interface and Commands describes the main parts of Views Studio with the Prototypes extension.
*Using Views Studio to Create BGOs explains how to use Views Studio to create your prototypes by composing graphic objects and assigning behaviors to them.
*Using Prototypes in C++ Applications describes the classes and methods used to manipulate prototypes and shows how to structure your application to benefit fully from BGOs. It then shows how to use prototypes created in Views Studio in your C++ applications.
*Predefined Accessors lists the behaviors that are predefined in the Prototypes library.
Note: The Views Prototype package is available only if you have purchased the Views 2D Graphics Professional product.
Published date: 05/24/2022
Last modified date: 02/24/2022