2D Graphics > Prototypes > Using Rogue Wave Views Studio to Create BGOs > Creating and Using Prototypes > Creating a Prototype
 
Creating a Prototype
These are the tasks involved in creating a prototype:
*Defining the attributes of your prototype in the Interface page of the Group Inspector panel.
*Drawing the graphic elements that make up the prototype in the Prototype buffer window.
*Defining the graphic behavior of the prototype using the Group Inspector panel
*Defining the interactive behavior of the prototype using the Group Inspector panel.
These tasks can be interleaved: at any point you can add, edit, or remove attributes, graphic elements, or behaviors of the prototype.
Your prototype is created in a prototype buffer window. Before beginning these tasks:
1. Open a Prototype buffer window by selecting New > Prototype from the File menu.
2. Display the Group Inspector panel by selecting the Group Inspector from the Tools menu.

Version 6.3
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