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IlvSpotLight Member List

This is the complete list of members for IlvSpotLight, including all inherited members.

applyValue(const IlvValue &value)IlvValueInterfacevirtual
changeValue(const IlvValue &val)IlvValueInterfacevirtual
changeValues(const IlvValue *values, IlUShort count=0)IlvValueInterfacevirtual
getAccessors(const IlSymbol *const **names, const IlvValueTypeClass *const **types, IlUInt &count) const IlvValueInterfacevirtual
getB() const IlvLightSource
getG() const IlvLightSource
getLightVector(IlFloat x, IlFloat y, IlFloat z, IlFloat *result)IlvSpotLightvirtual
getLimitingConeAngle() const IlvSpotLight
getName() const IlvValueInterfacevirtual
getR() const IlvLightSource
getSpecularExponent() const IlvSpotLight
getToX() const IlvSpotLight
getToXYZ(IlFloat &tox, IlFloat &toy, IlFloat &toz) const IlvSpotLight
getToY() const IlvSpotLight
getToZ() const IlvSpotLight
getX() const IlvPointLight
getXYZ(IlFloat &x, IlFloat &y, IlFloat &z) const IlvPointLightvirtual
getY() const IlvPointLight
getZ() const IlvPointLight
IlvLightSource(IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0)IlvLightSource
IlvPointLight(IlFloat x=0.0, IlFloat y=0.0, IlFloat z=0.0, IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0)IlvPointLight
IlvSpotLight(IlFloat x=0.0, IlFloat y=0.0, IlFloat z=0.0, IlFloat tox=0.0, IlFloat toy=0.0, IlFloat toz=0.0, IlFloat specularExponent=0.0, IlFloat limitingConeAngle=0.0, IlFloat r=1.0, IlFloat g=1.0, IlFloat b=1.0)IlvSpotLight
queryValue(IlvValue &val) const IlvValueInterfacevirtual
queryValues(IlvValue *values, IlUShort count) const IlvValueInterfacevirtual
setB(IlFloat b)IlvLightSource
setG(IlFloat g)IlvLightSource
setLimitingConeAngle(IlFloat coneangle)IlvSpotLight
setR(IlFloat r)IlvLightSource
setSpecularExponent(IlFloat exponent)IlvSpotLight
setToX(IlFloat tox)IlvSpotLight
setToXYZ(IlFloat tox, IlFloat toy, IlFloat toz)IlvSpotLight
setToY(IlFloat toy)IlvSpotLight
setToZ(IlFloat toz)IlvSpotLight
setX(IlFloat x)IlvPointLight
setXYZ(IlFloat x, IlFloat y, IlFloat z)IlvPointLightvirtual
setY(IlFloat y)IlvPointLight
setZ(IlFloat z)IlvPointLight
update()IlvSpotLightvirtual
~IlvLightSource()IlvLightSourcevirtual

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