Studio > Commands > Introduction
 
Introduction
A command has the following characteristics:
*Name  A command is identified by its name. When it is not attached to a graphic object, a command can be executed through the Commands panel by its name. See Commands Panel.
*Label  If a command is attached to a menu item, its label is used to set the label of that menu item. If a command is attached to a toolbar or Editing Mode button, its label is displayed in a small window when you leave the mouse pointer on the button for a short while.
*Prompt  This property is a short description of the command. It is displayed in the Message area of the Main window when you either highlight a menu item or leave the mouse pointer on a button associated with that command.
*Bitmap  When a command is attached to a button, the bitmap of the command is used to display the button.
*State  Some commands can have a Boolean state. This is useful when the command action changes the state of something. For example, commands that select editing modes have their state modified when the associated modes are selected or deselected. Buttons associated with commands whose state is “true” are inverted.
*Category  A command can be part of a category or not. The Commands panel classifies the commands by category.

Version 5.8
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