Rogue Wave Script Programming > Binding Rogue Wave Views Objects
 
Binding Rogue Wave Views Objects
To use Rogue Wave® Views objects, such as gadgets and panels, in Rogue Wave Script, you must make these objects accessible using a binding procedure. To bind an object:
*First get a Rogue Wave Script context. This is described in Getting the Global Rogue Wave Script Context.
*Invoke the bind method, discussed in Binding Rogue Wave Views Objects.
A bound object becomes accessible from Rogue Wave Script.

Version 5.7
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