Customizing Gadgets
 
Customizing Gadgets
This tutorial shows you how to create new gadgets. Creating a new gadget class is very similar to creating a new graphic class (that is, a subclass of IlvGraphic), but it requires more work. For example, a gadget must define its own behavior (through the handleEvent method) and must define the way it will deal with keyboard focus.
This tutorial has three steps:
*Step 1: Extending a Gadget by Changing its Graphical Appearance
*Step 2: Extending a Gadget by Changing its Behavior
*Step 3: Creating a Composite Gadget

Version 5.7
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