About This Tutorial
What You Need to Know
Notation
Typographic Conventions
Naming Conventions
The Bitmap Editor Application
Step 1: Generating the Base Files With the Wizard
Creating and Configuring an Options File (.odv file)
Generating the C++ Code and Resource Files
Conclusion
Step 2: Implementing the Document and the View
Implementing the BitmapDocument Class
Reading a Bitmap
Creating a New Bitmap
Implementing the BitmapView
Step 3: Modifying and Saving a Bitmap
Defining the DrawRectangleCommand
Defining the DrawBitmapInteractor
Adding Notification on the Document Views
Enabling Undo/Redo with Application Framework Editor
Changing the Document Palette
Step 4: Inserting Dialogs Done with Rogue Wave Views Studio
Designing the Dialog Box Using Rogue Wave Views Studio
Integrating the Dialog Box in the Bitmap Editor Application
Step 5: Adding Zoom Commands
Adding Zoom Actions Using the Application Framework Editor
Modifying the BitmapView Class to Catch the New Actions
Implementing Zoom in the BitmapView Class
About This Tutorial
Implementing Zoom in the BitmapView Class