About This Tutorial
What You Need to Know
Manual Organization
Notation
Typographic Conventions
Naming Conventions
Creating Prototypes in Rogue Wave Views Studio
Introduction
Launching Studio With the Prototypes Extension
Creating a Prototype
Defining the Application Interface of the Prototype
Defining the Visual Representation of the Prototype
Defining the Graphic Behavior of the Prototype
Changing a Prototype Value
Creating an Instance of a Prototype
Modifying the Prototype
Defining an Interactive Behavior for a Prototype
Editing a Prototype
Connecting Two Prototype Instances
Summary
Predefined Libraries
Linking Your Prototype to Application Objects
Introduction
Step 1: Reading a Panel Containing Prototype Instances
Step 2: Retrieving and Modifying the Prototype Instances
Step 3: Creating a Group Mediator to Handle User Feedback
Defining a Token Application Object
Defining the GroupMediator of an Application’s Class
Linking an Application Object to its Representation
Synchronizing the Application Object and its Display
Summary
About This Tutorial
Summary