Managers
Describes how to coordinate a large quantity of graphic objects through the use of a manager, that is, through the IlvManager class and its associated classes.
Describes what a manager is with a diagram.
Explains the purpose of a manager view and how it operates.
Explains the purpose of layers and how they operate.
Describes how all input events are handled by means of an interactor or an accelerator.
Describes the set of methods for writing graphic object descriptions to a file and reading them to a file.
Describes the relationships between the main manager classes with a class diagram.
Explains the purpose of multiple manager views and how to create them.
Describes how to use manager views.
Explains how to use layers.
Describes how to assign graphic objects to a manager.
Describes how to select objects through the manager and display them as selected.
Describes how to use hover highlighting in a top-level manager.
Describes the three types of blinking mode supported by JViews.
Describes how to handle input events using an interactor on the view or on a graphic object.
Describes the facilities for saving and loading the contents of a manager.
Describes the file formats supported by JViews Framework.
Describes how to use and customize DXF.