IODConnectionEvent Class
class IODConnectionEvent: public IEvent
Interface to connection events. Connection events are used to notify symbols of changes that occur on connections. These events are routed though CODConnection objects from one symbol to another. For example, when a symbol moves it queues up connection move events to all of its connections that are affected by the move. The connection event contains a pointer to the port that caused the event and an integer notification code. The notification code can be either OD_CONNECTION_MOVE or OD_CONNECTION_REMOVE. Custom notification codes can be added as well.Defined in: OdConnectionEvent.h
See Also
Class Members
virtual CODPortComponent* GetPort()
Return a pointer to the port associated with this connection event.
virtual int GetNotifyCode() const
Return the notification code associated with this connection event.