CODController::LoadComponents
voidCODController::LoadComponents(CArchive&ar, CODComponentSet&setPrimary, CODComponentSet&setDependents)
Retrieve a set of components and their dependents from an archive.
Defined in: OdController.cpp
Return Value
void
Parameters
ar
Archive from which to load the components.
setPrimary
Primary set of components loaded.
setDependents
Dependent components loaded.
Comments
This function is used to serialize components for drag and drop and
clipboard operations. There are actually two sets of components that get
loaded. The first is the primary set of components, which is usually the
set of selected components. The second set comprises all components that
have connections to the components in the primary set. It is necessary
to serialize these as well, so that connected components (i.e. links) can
be tracked during movement.